Split Flow Concepts That Break FB Tendencies

Curtis Peterson

Former Offensive Line Coach

Glenbard North High School

Editor’s Note: Curtis Peterson recently was an offensive line coach at Glenbard North High School in Illinois. Before that, he was the runningbacks and linebackers coach at Crawfordsville High School in Indiana. He recently relocated to Indianapolis and he is the publisher of Strong Football. You can follow on twitter by his handle, @CoachCP.

I’ve been a big proponent of the I formation for many years. Until recently, I was opposed to the offset I formation though, because of the tendencies it offered a defense. I can now say I am a proud convert. At Glenbard North, we utilize the offset I formation out of 20, 21, and 22 personnel. To make the I formation more effective, you need to use the fullback to your advantage. There is a big belief that, besides maybe inside zone, if you follow the fullback post- snap in the I formation, he will take you to the play. There is also a common belief that you can look where the fullback is offset pre-snap and bump to that side because the offense will likely run it that way. As an offense though, you can use that myth against defenses. This report will show some of the ways that teams I’ve been a part of have kept defenses on their toes by being creative and efficient with fullback movement, both pre and post snap.

Split Flow Plays Using a Non-Crossover Path

We have split flow plays as well that we run without a crossover path. What is a crossover path? A crossover path occurs when the fullback needs to cross the middle of the formation to get to his blocking assignment. So in these cases, a non-crossover path occurs when the fullback does not have to go across the middle of the center to execute his block. In addition, split flow means the tailback and fullback are going in opposite directions post snap. I like split flow, non-crossover plays because the fullback blocks on the backside of a play. This way, any team that keys the fullback pre-snap as an indicator of the play direction will be out position post-snap. Also, because the fullback doesn’t have to cross the formation, if the defense keys him post snap, they will be flowing the wrong way.

Inside Zone

Maybe the most common split flow play is inside zone. Inside zone rules vary from team to team. Many teams have rules based on whether or not their play side teammate is covered and uncovered, and other teams have designed “tracks” to run no matter what on inside zone. In addition, some teams use a count system. Regardless, one similarity for most teams that run Inside zone is that the fullback is responsible for a backside defender. I’ve run Inside zone where the fullback kick outs the backside end man on the line of scrimmage (EMOLOS), and I’ve run inside zone where the fullback blocks the backside inside linebacker. Both schemes work well, as shown in diagram 1.

Diagram 1 – Inside Zone and Inside Zone BOB

 

Overall, Inside zone therefore presents the I formation with a great asset, the ability to separate the flow of the tailback and the fullback. Teams that spy the fullback will be flow the wrong way with their initial steps, often making the defender quickly “over flow” to recover. This is ideal on inside zone, because when the linebackers have their momentum too far to the play side, the tailback can cut up to the weak side A/B gap (commonly known as the “back door” on inside zone) for a large gain. For this reason, inside zone is top fullback tendency breaker.

Dart

Another split flow play is Dart. Dart borrows its blocking scheme from Iso, with the only changes being the tailback’s steps, and the fullback and backside tackle exchanging responsibilities. As you can see in Diagram 3, everything else is the same. The tailback sells weak side iso before bending back to the strong side. The pulling tackle would treat the pull in the same way the backside guard does on Power. Just like on Iso, the quarterback needs to make sure he doesn’t “push” the tailback off his path. This play is fantastic because it allows you to attack downhill quickly while giving the split flow. Also, because the initial same side flow of the backs, you will provide an “open window” that will likely get ignored by some linebackers where they would typically blow it up. It’s this open window that the tackle pulls into, typically giving him plenty of time to get to a second level defender.

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Compartmentalizing Your Offensive Line

 

By Rich Alercio

X&O Labs Offensive Line Researcher

 

Rich Alercio

When I was a high school football player in New Jersey, I played on an O-Line that had a Strong Side and a Pulling Side.  Big, Strong, less mobile players played on the Strong Side while smaller, quicker players played on the Pulling Side.  They would switch from Right side to Left side depending on the play and the direction of the play.  It was a good idea in concept but was very confusing for us players, especially for me as a Center.  I never knew which side was which or which way the play was going.  I knew Power was run to the Strong Side and I had to block back for the Pulling Guard; but I was consumed with figuring out whether it was going right or left, before even snapping the ball.  It was paralysis by analysis.

But the reason this concept is good in high school football is due to the diversity of body types on a starting offensive line.  This applies to youth football and some small college football programs as well.  You may have the 6-4, 290 pound Tackle who is not athletic on one side and a 6-1 190 pound Tackle on the other side whom is very athletic.  You don’t want the big guy pulling as a lead blocker and clogging up the hole nor do you want the athletic guy drive blocking at the point of attack.  The answer is to simple compartmentalize your offensive line.

Designing Zone, Man and Gap Run Schemes

Put your big, strong, drive blockers on the right side of your O-Line and the smaller, quicker blockers on the left side.  Now run the schemes that best suit those players in those positions.  Run your man schemes (Iso, Draw & Counter) to the right.  This allows your best drive blockers to go 1-on-1 vs the defensive tackle and the defensive end.  On the counter play, it also allows the athletic Tackle to pull as a lead blocker to the play side.  Run your Zone schemes (Inside Zone, Mid Zone & Outside Zone/Toss) to the left side.  This affords you the opportunity to run to the left with the smaller more athletic linemen (including the Tight End) in zone combination blocks.  This also allows the running back to read their blocks and make cuts off of them.  With the man schemes, there is a defined point of attack.  Defenders need to be driven by or covered up by big, strong linemen.  Zone schemes allow the running back to make cuts off of defensive flow.  Linemen only need to stay on the defender who is laterally displacing himself.

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3rd Down Offense: Case 2 – 3rd & Short

 

 

 

 

Report #2:

Third Down Play Call Plan:

3rd and Short (1 to 3 yards)

 

By Steve Axman, Contributing Editor, X&O Labs

 

 

Introduction:

The best place to start your 3rd and short thinking is with your base run and passes games. These are the plays you should know how to execute the best and the plays you, your coaches and your players have put the most practice effort in. Slight adjustments might have to be made to be sound so that you can effectively execute such run and pass concepts against the various types of opposing teams’ coverages and fronts you will see. If you are a zone run team, find ways to effectively run such zone run concepts against the various types of opposing teams’ fronts and coverages you feel you will see. The same would be true if you run an off-tackle power play, a favorite short yardage run play of many teams. If you are an option team, find the option plays in your run option arsenal that you feel best attack short yardage defenses. If your zone counter play is an important play in your run package, then put careful consideration into its usage for 3rd down, short yardage run offense.

Some coaches feel counters are not effective plays to utilize on 3rd down situations because of how many defenses work hard to penetrate gaps to disrupt plays. Other coaches, who have strong counter run plays in their offenses, can think just the opposite. They believe that their counter play blocking schemes are extremely sound in shutting off, and sealing, defensive gap penetration efforts. The bottom line is that you start with your 3rd and Short run attack by determining which of the base offensive run plays you believe can be effective 3rd and Short run plays. One of the reasons I like have the off-tackle power play as a part of my base offense, beside being a great run play, is that it is also a great 3rd down offense run play.

What to Design:

Use Your Bread and Butter Plays:Third and Short (1 to 2 yards) is, without a doubt, crunch time. Coaches talk all the time about the goals of getting to a 3rd and manageable down and distance situation. Having to get a yard or two to convert to a new set of downs is, certainly, a manageable 3rd down situation. Yet, 3rd and Short can often seem to be about as tough as it gets in an offense’s efforts to succeed and move the chains. As a result, it is very important to be sure that you rely on “….your very best stuff, ….very best base offense!”

 

Divide Your Practice Time Based on Frequency:  This does not mean from early on in your fall, pre-season practices that you can’t install plays for short yardage package that are, in themselves, special to this vital game situation only. Running a blast isolation run play or a toss sweep as part of your 3rd and Short offensive attack is fine as long as you give such plays the proper amount of practice time repetitions needed to make it a play your staff and players feel they can hang their hats on. The only problem with this is that if you have a significant number of such special situation run plays for all, or many, of the different special game situations that you may face at one time or another, you may find yourself overloaded in regard to the number of total plays you have to install, teach and coach. In addition, the use of loaded up defensive fronts with extra defensive line and linebackers and the use of extra, “….big…..,” tight ends and fullbacks on 3rd and Short situations can definitely add to the increased amount of volume an offense may have to deal with to properly get its 3rd and Short offense ready to execute successfully.

Use Play Action Schemes:Play action passes should be a “….big….” thought for 3rd and Short (1 to 2 yards) offense. The reason for this is that so many defenses are run stop oriented on 3rd and Short yardage situations that play action passes, with good run faking action, can greatly affect the play of 3rd and Short yardage defenses. Such 3rd and Short play action passing should, however, focus on quick play action. The offense has to keep in mind that 3rd down defenses are often in an attack mode, with penetrating stunt and blitz pressure a focal point of such an attack. Quick play action passing helps to effectively combat such 3rd and short defensive pressure. Remember, a quick and, possibly, short pass completion on a 3rd and Short situation will, probably, produce the amount of short yardage needed. Actually, this is also very true for quick, three step drop back pass action as it is for quick, play action passing.

Create Space by Formation:Spread offensive formation usage has increasingly been put to good use in attempting to convert 3rd and short yardage situations. Such spread offenses can be as simple as utilizing 11 personnel, 2×2, balanced formation to isolate on an outside linebacker or nickel type defender.

Option Football Out of Spread Looks:  The use of double and triple option run action from a spread offensive formation is also a very effective means of converting 3rd down yardage situation needs. A key thought about Spread offense usage is that spread formations spread out a defensive front. Defensive gap control, a positive factor for defenses when the offenses pack in its personnel with extra, BIG, tight ends and fullbacks, is now spread out to a much greater degree. A linebacker can, suddenly, find himself responsible for covering four to five yards of open space instead of a tightened, eighteen-inch gap. Add to this concept the fact that the defense may be faced with run option play assignments where the defenders are placed in far more vulnerable situations. Add to that a quick, nifty quarterback run threat and Spread run option offense is all the more threatening to a 3rd and Short defense.

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3rd Down Offense: Case 3 – 3rd and Medium:

 

Report #3

Third Down Play Call Plan:

3rd and Medium (3 to 6 Yards)

 

By Steve Axman, Contributing Editor, X&O Labs

 

It’s the Best Situation to Be In:As has already been mentioned, a goal for 1st and 2nd down “on par” offense is to get your offense into a manageable 3rd Down, down and distance situation.  Third and short (1 to 2 yards) is certainly a manageable situation. However, it can, indeed, be an extremely tough down and distance situation to succeed in converting. Even though 3rd and Medium (3 to 6 yards) necessitates deeper yardage needs than a 3rd and Short down and distance situations, it allows the offense its best opportunity to use its base offense in its efforts to convert this vital, down and distance situation with both its run and pass games. With normal, spread out offensive formation usage, more of the offense’s base offensive attack can be comfortably utilized in its 3rd Down and Medium conversion efforts.

Balance Is the Key:  The biggest advantage in trying to convert 3rd down and Medium situations is that there can be an excellent balance of 3rd and Medium yardage efforts between running and throwing the football. With the ability to have a greater degree of spread, formational control, the ability of the offense to execute its base run game becomes extremely viable in the effort to gain 3 or 4 yards or, even, 5 or 6. The defense is now more fearful of base, drop back passing, which helps to open up the run game. A big mistake many offensive coaches make on 3rd and Medium is that even though they are good run teams, often very good run teams, they act like they must throw the football on 3rd and Medium yardage situations. A major reason that 3rd and Medium down situations can so strongly be in the favor of the offense is that the defense has to be extremely concerned about defending both the run and the pass game of its opponent. This is true provided that the offense uses its run game enough to force such a balanced attack concern.

Be Prepared for Pressure:  When running the football on 3rd and Medium, a coach must be sure that his run play calls are good versus teams that like to blitz pressure such situations. A man blocked play can easily meet disaster versus twisting stunts and blitzes. Zone schemes are the simplest way to pick up and cover up such stunt and blitz action from both a recognition and pick-up standpoint. If, on a simple zone blocked Dive, Zone run or Belly play, the ball carrier pops through to the linebacker level versus stunt or blitz action, he may find that there is not much left to avoid to produce a big gain. The neat part of utilizing zone blocked runs versus stunting and blitzing defenses is that once the recognition of the defensive variations are made, a pressing, cover-up type block, rather than a need to knock a blocked defender off the line of scrimmage, is all that may be needed to successfully run versus such defensive blitz pressure actions.

What to Design:

Use Man Blocking Schemes: Man blocked plays that block stunts and blitzes well are usually slower developing run plays like a drop back Draw or a Sprint Draw. The slower development of such run plays helps the offensive linemen and blocking backs to have a greater amount of time to see, and sort out, blitz actions.

 

Utilize the Quick Game:The three step quick pass game offers the offense an excellent chance of having success throwing on 3rd and Medium down situations. Much of this is due to the quickness of the throw action that requires less pass protection time and the easier task of completing a short throw. Hitches, Slants, Quick-Outs and Stick routes can help produce immediate conversion yardage upon the catch. Quick, five-yard Under Square-In routes and short Option routes at 6 to 7 yards can be very effective quick pass game thoughts on 3rd and Medium down and distance situations. In addition, the quick pass game offers the offense excellent blitz control versus defenses that try to bring pressure on these downs because it is a blitz controlled passing scheme.

Quick Play-Action GameAs in 3rd and short situations, quick play action passing can be extremely effective in helping to convert 3rd and Medium down yardage situations. Quickly executed play action passes blend well with the offense’s realistic 3rd and Medium run game efforts. Waggles, bootlegs and naked bootlegs, with the quarterback’s run/pass option abilities, can also be extremely effective on 3rd and Medium. Some coaches feel very confident in using deeper play action passes on 3rd and Medium. The thought here is that with good faking and proper play action pass protection time, the quarterback may find a wide open receiver down field for much more than 3rd and Medium conversion yardage needs. If the linebackers do get into deep pass drops, the underneath, dump-off control routes of the backs and tight ends can, often, easily get the needed yardage and maybe considerably more.

Use of Timing Patterns: The use of deeper, five step timed drop back pass patterns can certainly be an effective way of converting on 3rd and Medium situations but only if the patterns contain good blitz beater routes and concepts within the patterns. Many defenses will feel a great need to pressure on these downs and completions to blitz beater routes and sight adjust concepts can not only help produce needed 3rd and Medium yardage but might, very well, produce big yardage plays, especially versus man coverage.

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3rd Down Offense: Case 4 – 3rd and Medium to Long

Report #4

Third Down Play Call Plan:

3rd and Medium to Long (7 to 9 yards)

By Steve Axman, Contributing Editor, X&O Labs

Introduction:

Steve Axman, Contributing Editor, X&O Labs

The third and medium play call is usually a difficult one.  It is not as advantageous as a third and short mentioned previously, yet it is not completely desperation mode, either.  There are several variables that need to be addressed- all of which I mention below- but in general this is a down where you concentrate on getting the ball to your best players in space, it’s not so much designing the best plays.  Below are some guidelines I used that worked for me when selecting these plays.

What to Design:  

Design Schemes to the Right, Left, Field or Boundary Side:You may want to only call to the right, or left, side of the field. Your quarterback may throw Sprint-Out or Rollout passes extremely well to his right but much less effectively to his left. I think that that would be a tremendously important consideration for me, as the play caller, to consider on a 3rd and 5 situation with less than a minute in the game as it hangs in the balance. Some coaches, right or wrong, only run their Naked Bootlegs plays to the right for a right handed quarterback for much the same reason.

 

Consider Field Position:Field positioning of the football, in regard to the hash marks, is another extremely important thought to consider. When on the left hash, a coach might be very hesitant to call a Speed, or Lead, Option play into the boundary due to the wide, stretching nature of those types of option plays. A perfectly executed Speed Option play, in which the quarterback correctly pitches the football to his pitch back, may find the pitch back only gaining a yard or so due to the fact that he has run out of horizontal room to effectively run for a first down. This keeps in mind the old coaching adage that the sideline has never missed a tackle. On the other hand, a coach may favorably call the same play from midfield knowing that there is plenty of room for such a run option play to totally function successfully. Similarly, midfield placement of the football can very efficiently allow plenty of room to run a split end Speed-Out route to the outside with a halfback Option route (Diagram 9). Such a pattern concept is run away from the formation strength of the offense and, probably, the defense with half the field to work with.

Weak Side Speed-Out/ H-Option Route Rules:

OL: Slide protection. Line slides away from block of first uncovered line blocker from Center to play side.  Covered play side linemen block man on.  TB dual reads LB’s.

 

FB: Dual read for blocks on LB’s inside out.  Run dump route four yards deep.

TB: Free release.  Run option route 5 yards deep vs. man or zone.

X: Speed-Out 10-12 yards.  Fade adjust vs. squat or press coverage.

Y: Flat route to 4-5 yards on sideline.

Z: Sight adjust (slant) if ILB and OLB/Safety blitz.  Otherwise, run 14 back to 12-yard curl route.  Possible site adjust.

QB: Take X’s Speed out vs. off coverage.  Possible fade throw vs. press technique. Otherwise, take one on one Option route.  Scan Curl/Flat for outlet or FB’s Dump route. Possible site adjust vs. blitz.

The offensive staff must also keep in mind the importance of how the horizontal positioning of the football on the field might affect the defense’s play calling. A defense may blitz heavily from the short side boundary when the football is on the hash but never do so when the ball placement is more towards the middle of the field.

 

Vary Your Snap Count:One last thought is that you should be sure to incorporate is a deliberate mixture of your snap count on all 3rd down situations. You must keep in mind that your snap count cadence is a weapon for your offense….or, it should be! In reality, a thorough mixture of an offense’s snap count system should be utilized all throughout the play of a game no matter what the situation.

3rd and Medium to long is a reasonably manageable 3rd down situation. It is, however, made a lot more difficult because of the reduced threat of the run game to the defense. However, one can make the defense vulnerable by using quick traps, draws and shovel passes can be especially effective against defenses who are thinking pass rush first and foremost. Spread run option teams who have good option quarterback play have shown an increased, and confident willingness to run a double, or triple, option on 3rd and 7 to 9 yard situations. Utilizing a quarterback who runs well on QB Draws can be an extremely effective 3rd down weapon, especially with Spread offense, no back formations. Options limit defensive fronts, coverages, stunts and blitzes forcing defenses to be run option assignment oriented.

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3rd Down Offense: Case 5 – 3rd and Long

 

Report #5:

Third Down Play Call Plan:

3rd and Long (10 or More Yards)

 

By Steve Axman, Contributing Editor, X&O Labs

Steve Axman, Contributing Editor, X&O Labs

Now the offense finds itself in a 3rd and Long (10 or more yards) situation.  The good news is a 3rd and 10 situation is certainly a more manageable 3rd down situation than, say, a 3rd and 20 situation. Early in the game, with the game still well in balance, the thought might be to play it safe on a 3rd and 20 yardage situation. The offense could run a draw or a screen to see if the offense could be fortunate enough to pop such a play for a long gain. The same could be true for throwing a safer type of pass pattern or route such as a short dig route at ten to twelve yards rather than throwing into deeper coverage and risking a turnover due to an interception. Such a completion may be able to have the same possibility of the receiver being able to knife up field quickly to, possibly, run for the needed, first down yardage. Such safer 3rd and Long play calling ties into the belief that a 10 yard gain, although not converting the 3rd and 20 yardage situation, helps to add 10 yards of field position to the punt. It’s when you must get that 3rd and 20 down and distance yardage that the situation becomes extremely less manageable.

 

What to Design:

Separate Your 3rd and Long Play-Call List: Many coaches will utilize a separate 3rd and Long/Long play call designation. The feeling here is that there are a good number of pass patterns and/or route isolations that can reasonably get 10 to 12 yards without a lot of difficulty whereas 13 or more yards gets a lot tougher to manage. Rather than having two 3rd and Long designations (Long and Long/Long), I like to list all of my 3rd and Long yardage plays in one ascending order on my play call chart. Patterns that are designed to get shorter, long yardage needs are listed first followed by patterns that are designed to get deeper yardage gains later. As a result, a pass play designed to get the deepest Long yardage gain would be listed last. 

 

Be Aware of Risky Downfield Throws:  A coach must keep in mind that it is, often, not so much the ability, or inability, of a quarterback to throw downfield for such long range yardage needs. The problem is that the greater the downfield throwing distance of the football, the more time that the football is in the air. Since football is a game of geometry, the longer a deeply thrown football is in the air downfield, the greater the angle advantage becomes for the defense’s deep secondary defenders to make a play on the football.

Use Your Best Deep Routes:  No matter what the 3rd down yardage need is, the offense needs to use their best, deep yardage pass patterns and routes. For me, that would mean utilizing some form of Four Streaks vertical attack. Of course, what the opposing defense has shown it does in regard to covering such 3rd and long situations will have much to do with the pass plays to be utilized. Attacking downfield quickly with Streak, Fade and Post routes is a great aid to the pass protection needs of the offense, not having to hold up as long on the quicker released deeper throws. In addition, completions to such routes often lead to an excellent ability to run for big chunks of run yardage after the catch. Longer developing deep routes such as Post-Corners, Post-Corner-Posts and deep, crossing Dig routes can also offer excellent deep throw opportunities as long as the pass protection can hold up.

Some coaches believe in allowing their receivers to increase the deep yardage of their routes to help achieve needed 3rd down yardage. Coaches need to be very careful with this thought. Timing and pinpoint route running and throwing are normal requirements for pass game excellence. However, there are programs that allow, teach and carefully drill such allowance for a receiver to break his route deeper, and sometimes shorter, so that a receiver is constantly working to “….green grass.” The teams that successfully do this, however, are often die-hard throwing teams. They often have limited patterns and routes so that route depth flexibility is built in to a team’s pass game structure and are practiced so accordingly.

Use Max Protection:Maximum pass protections can be effective if opposing 3rd and Long defenses are blitz oriented. A problem here is that teams can blitz one time and fake blitz with maximum coverage the next. To prevent defensive maximum pass drop coverage effectiveness, three man patterns to a three-man trips formation can be extremely effective.

Develop the “Stick” Route:  Some coaches will run Stick routes on 3rd and long situations. The term Stick extends the route stems of certain deep routes such as comeback outs and deep hooks five yards deeper than the forward, down and distance chain marker signifying where the needed 3rd down yardage point is. The receivers, initially selling a Streak route, will then plant the foot opposite the final break action and drive back down an outside comeback-out break or a deep hook break that works to the quarterback. The concept relies on a great, deep push of the top end of the 3rd and long defensive pass coverage. Such action helps to create a void between the deep coverage and the underneath coverage for the receiver to work into. The deep Streak threat is paramount to the success of this concept.

Now Is the Time for a Trick:  How about utilizing a special or, possibly, trick play on a 3rd and Long or Long/Long situation? Why? …. because it’s late in the game and you are, unfortunately, behind on the scoreboard. It’s 3rd and 23 (or 4th and 23) and you MUST convert the down to keep the chains moving and maintain a chance to win. In reality, your team is in a desperation mode. Maybe it’s time to use a play from your Desperation offensive series. Don’t have one? Maybe it’s time that you should!

 

What to Call:

In Diagram 14 (below), the outside receivers run Streak/Hook up Choice routes with an inside receiver Read route for a closed or open middle coverage read. The tailback is shown running a delayed, four yard Option route.

 

 

Four Streaks Read from 2×2 Formation Rules:

OL: Slide protection.  Line slides away from block of first uncovered line blocker from Center to the play side.  Covered play side linemen block man on.  TB dual reads LBs.

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3rd Down Offense: Case 6 – Practice Planning 3rd Down

 

Report #6:

Practice Planning 3rd Down:

Practice Your Offensive Situational Drills With Intent and Purpose

 

By Steve Axman, Contributing Editor, X&O Labs

 

If you believe that 3rd down offense is one of the most critical game situations your offense will face during the course of a game, then your offense must be fully made to understand the importance of this thinking. The thinking strongly goes along with the belief that you get what you emphasize. When we game plan, we start our game planning with the idea of starting with, what we believe, are the three most important facets of offensive play…..Base offense, Red Zone offense (which includes Goal Line offense) and 3rd down offense. We practice our 3rd down offense on Tuesdays, the first of our two heavy practice days (for a Saturday game). A major reason that we practice 3rd down offense on Tuesday is so that we will have two heavy practice days to practice against the blitz. Even if an opposing team’s defense is not a heavy blitz team, we must be sure that we are definitely ready to pick-up whatever blitzes we feel our opponents have shown. This goes along with a firm belief that you must be able to beat the blitz to win.

When using a walk-through practice will be sure to focus on any new patterns or routes that you intended to install for that particular game. During the same walk-through period, the linemen and, possibly, the backs are able to begin practice work on blitz pick-up needs. However, we must believe, very early in our practice week’s efforts, that our staff is very confident in anything new that we are installing.Our individual practice periods allow us to focus on the practice and coaching of our Base and 3rd down pass patterns and routes.

Once we get to our unit practice drills, our 7-on-7 Pass Skeleton Drill, it’s a rapid-fire alternating the first and second offense so that each group gets equal repetitions. If this is for a twenty minute period, we will script for 32 plays (sixteen plays each for the first and second teams) being sure to move the football’s placement from hash to midfield to hash. We will then allot a specific number of repetitions for 3rd and Medium, Medium/Long, Long, and Long/Long. A team could include 3rd and short in that practice order. However, since so much of our 3rd down pass game may be tied up into heavy formation with two tight ends and possible extra backs, we will normally practice that in a combined 3rd and Short full team practice period. If a Spread formation team is big on passing on 3rd and Short, then such practice repetitions should be included in the 3rd down, 7-on-7 Pass Skeleton Drill.

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Boot / Naked Powerpoint Archives

Here are the raw files from each of the coaches that submitted articles on their boot / naked concepts.

Scroll down to see the diagrams and go to the end of the page to download the powerpoints.

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Creating Competition Into Your Football Program

By David Marean

Head Football Coach

Wayne Central High School, NY

Editor’s Note:  Coach Marean has been with the Wayne Central High School Football Program (NY-Section 5) since the program started its first Varsity season in school history in 1998.  Since taking over the football program in 2004, Coach Marean and his staff have made Sectionals 6 of the 9 years. He was named Coach of the Year by the league and also received the Finger Lakes Officials Coach of the Year Award in 2010. In 2011 they followed up with another League Championship and again he received the Coach of the Year Award by the League.  In 2012 he was named to the Eddie Meath All Star East Coaching staff, of which they won with a dramatic field goal by one of his Wayne players.  Coach Marean’s coaching record is 29-36 League (31-46 overall). Since implementing this new off-season point system, the past three seasons he has a record of 16-5 League (19-7 overall). Coach Marean resides in Hilton with his Wife Jennifer and two children, Andrew (8) and Megan (6). He currently is a High School Physical Education Teacher at Wayne High School.

Creating competition into our entire program, whether in the off season, during double sessions or during our in season practices, over the last two years has helped turn our program around. Our varsity program here at Wayne Central is only 14 years old. In the first 12 years we have had only a total of 19 league wins (19-67 league record). In the last two years we have had a 13-1 League record with two League Championships. Although there are many things that have attributed towards our success these past two years, the one thing that stands alone is creating competition in our off season program, into our double sessions and weekly practices in season. We still have a ways to go to compete at the state level, but we are definitely heading in the right direction.

Just as any coach we borrow ideas from many programs and try to tweak them to fit our system and philosophy. We also realize that kids today are a lot different than in the old days, they want to know; “What is in it for me if I work hard.” So something simple like a pizza or a t-shirt or now the new idea of adding their team name to the back of the shirt motivates them. It is all about finding what “Carrot” will work for your kids.

In the past we have always had plenty of opportunities in the off season (weight room hours, summer workouts, camps and open morning skill workouts, etc.) to help improve our players skills individually, but we have never put them into a position to compete as a team like we do now. We realized one of the main reasons kids come out for a sport is because they like competition and enjoy games and most importantly want to have fun. So that is why we as coaches realized that we needed to incorporate competitive fun games into our off season, preseason and in season practices. In turn we hoped that this would help to develop that competitive edge we were looking for. The key is “tricking” the players into making everything into a game without them realizing they are working hard and competing at the same time.

Motivation

When I first took over the program, we started an off season program that used a point system to reward players for attending off season opportunities but we found out that individually we were getting better and competing but not as a team. Then these last two years we focused on developing a point and reward system that allowed us to compete more as a team as well still working on improving each players speed, agility, power and strength. We found that this allowed us to not only improve on our skills, but it made us compete more in everything, in turn it also developed a lot of team chemistry and allowed for our players to take more ownership and “police” each other rather than the coaches always hounding the players.

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Developing A Personnel Driven Kick Off

By Anthony Veloso Associate Head Coach Becker College

Editor’s Note:  A Long Island native, Coach Veloso played for and earned his BA at Denison University and received his MS from Indiana State University. Currently the Associate Head Coach at Becker College, he coaches the Running Backs/Tight Ends and Kick Off team. He has coached for Curry College, the Peoria Rough Riders (UIFL) now the Peoria Pirates (AF2), and volunteered at Indiana State.

“Special teams are the quickest way to win a game”. That is the first line in my special teams handout to our players. It is the 1st thing our players see. If that statement is true, the opposite must also be true; they are also the quickest way to lose a game.

Special teams affect field position and momentum. As much as we want to dictate the tone of the game by our play, we most certainly do not want to put our team in a disadvantage by letting emotion overcome discipline. Because of our teams youth (76% of our roster going into the 2012 season were freshmen and sophomores), our players would sometimes let their emotions get the best of them which contributed to assignment errors.

As much as coaches preach that special teams are 1/3 of the game, how many of us actually use 1/3 of our practice time on special teams? We know this, yet sometimes we get caught up in trying to out scheme teams without having the necessary time to practice and hopefully master all our ideas. As much as I would like to believe that our initial scheme was simple, easy to learn and teach, the statistics proved otherwise. In our 1st 7 games we allowed 21 yards per return including 1 return for a touchdown.

Our goal is 15 yards or less per return. We had to make changes. My first instinct was that we need to change personnel. We started the year with seven freshmen on our kick off team. Looking back at our depth charts, I realized that I had already used different players, or used players in different spots. The problem wasn’t necessarily our players. It was me.

It is my job to put our players in a position to succeed. I tell our players in meetings that if they don’t know what their job is (their assignment), that’s their fault. We have meetings, they watch film and get plenty of handouts. If they don’t know how to do their job, that’s my fault. It’s my responsibility to teach them and put the right guys in the right spots to do our jobs. Failure to do so was putting our defense at a disadvantage.

The biggest problem I identified was that each individual was thinking too much on the field. I had to simplify the scheme so that our athletes could let their talent and energy take over.

Our scheme started out what I believe to be fairly standard. We had 2 “Head Hunters”, a wedge-buster, contain players, safeties, and coverage players. Opposed to numbering our players L1-5, R-5, we number our players 1-10. In our system, our kick offs are numbered. The 3 numbers we use indicate who are the head hunters and the safety player opposite the kicker. All others fit accordingly.

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The Key Screen with Angles & Attitudes

By Dave Pierson

Head Coach

Santa Fe High School (CA)

Recently we began using “Key Screens” as part of our inside zone run game from condensed formations. We found a number of advantages that seem to support this concept not only from a true spread offense but from condensed formations as well. There are a number of reasons why we feel the “key screen” from condensed formations helps the offense:

  1. It allows the offense to have both a run and pass concept from condensed formations.
  2. It disguises or slows secondary recognition of the play
  3. It stresses the secondary to expand both horizontally and vertically in coverage.

Advantage 1: Run/Pass Concept

The great thought behind key screens is that a receiver at any given moment can receive a pass even though a run call has been made. That in itself is exceptional concept because it forces the perimeter players to work. Below is a play diagram of our inside zone with a “Key” bubble screen from spread. You may notice we don’t expect our wide receivers to block on this particular surface, instead we give the QB rules as to determine a give in the run game or pull with the “Bubble Go” concept. “Bubble Go” simply means the number one receiver will run a takeoff or go route, while the number two receiver run the bubble.

 

To see video of Coach Pierson’s Key Screen concept out of 2×2 and 3×1 sets click on the video below:

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DB Drill Article – Training Corners to Read the 3-Step Drop

By Doug Langley

Head Coach

Avon Grove High School (PA)

Teaching your corners to read through the 3-step is a must, especially as the high school passing game gets better each season. I’ll start by asking this question: Do you want your corner to be able to react to the QB’s release on the 3-step drop and be able to tackle the hitch as it’s caught or even break it up? I know your answer would be “yes.” You can’t take away everything, but if you could stop it in its tracks you would be happy, right? As you work your coverages according to your game plan you know you’ll complete a hitch or a slant but if you can tackle it or maybe take it away completely, that could change your opponent’s thought process! If you teach your corners to read through the 3-step drop you will be more confident to leave your best corner alone on the backside of trips. You will also be more confident in taking away the 3-step drop when you are not in a Two-deep or in press coverage.

Once the QB is beyond the 3-step drop point the coverage dictates the corner’s drop. I teach the corners to read through the 3-step drop in Quarters coverage and in Cover Three. Teaching them to read through the 3-step drop is something that requires attention to detail but is not difficult to execute if it is taught correctly and consistently practiced.

Pre and Post Snap Technique

To teach the corners properly, you need to start with a good stance and back pedal. If you allow a lazy stance and back pedal, even if the corner gets a good read off the QB, he won’t be able to transition and make a good break.

Stance:

1. Narrow base; feet under arm pits 2. Outside foot up; toe to instep stagger 3. Weight on balls of feet; soul of shoes have full contact w/ground 4. Bend in waist; pads over toes 5. Bend in knees; hands at knee level 6. Hips square to the line of scrimmage 7. Eyes focused on the QB

Backpedal:

1. Controlled backpedal (3 read steps), while keeping the receiver in peripheral vision and reading the QB for an on or off the line of scrimmage read. 2. Upon the release indicators, snap head to receiver, transition (come out of back pedal) and close.

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Pistol Two Back Zone Run Game

Kyle Schmitt

Head Coach

Atholton High School (MD)

Editor’s Note:  This is part 2 of Coach Schmitt’s series on the his Pistol Zone Run Series.  To view part one, click here.  Coach Schmitt has put together a 38-9 record through 4 years as the head coach at Atholton High School.  During that time, his teams have won 1 County Championship and appeared in three Regional Championships during that time.  Prior to his time at Atholton, Coach Schmitt served as a graduate assistant at the University of Maryland and as Tight Ends coach at St. Vincent College (PA).

This season we had a talented Slot Receiver/H-Back who allowed us to move from 1 to 2 back sets without changing personnel. As a No Huddle offense, keeping the same personnel on the field permitted us to constantly operate at a fast tempo. This also opened up the opportunity for multiple backfields and variations on our Zone Read Play as well as Power/Counter.

Zone Bluff

The Bluff action is very similar to our Slice play. The H-Back will cross the formation post snap but will avoid the EMLOS and block the first 2nd level/alley defender that he comes across. He is the lead blocker if the quarterback keeps the football. We are now reading the EMLOS. The Bluff play is beneficial versus aggressive defensive ends or teams that are squeezing their ends to take away the zone dive.

Blocking Assignments

Z

Block Most Dangerous Man (Bubble/Key Rules if attached to call)- If Bluff side block man over

Y/F

Block Most Dangerous Man (Bubble /Key Rules if attached to call)-If Bluff side block man over

X

Block Most Dangerous Man (Bubble /Key Rules if attached to call)-If Bluff side block man over

Y/F

Slot – Block Most Dangerous Man (Bubble/Key Rules if attached to call)FB – Always aligned frontside. Read the Defensive End. If DE up field get inside the End and block the most dangerous second level defender. If DE crashes bluff the End and block the most dangerous second level defender. If read is unclear bluff the End.

H

Zone Read FootworkRead – Frontside A gap to Backside A gap. 1st DL outside of BST is unblocked Read Player.  Run thru arm tackle

PST

Zone rules playside

PSG

Zone rules playside

C

Zone rules playside

BSG

Zone rules playside

BST

Zone rules playside

QB

Zone Read FootworkRead – End man on the line of scrimmageIf pull read follow the bluff players block.

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8 Check Points for Improving QB Throwing Mechanics

By Ian Shoemaker Offensive Coordinator/Quarterbacks Coach St. Cloud State University (MN)

Editor’s Note:  Ian Shoemaker officially joined the Husky football coaching staff on July 1, 2008. This past season, Shoemaker directed the St. Cloud offense to average 426 yards per game, including 264 passing yards per game. The Husky offense also scored 35.8 points per game this past season. Shoemaker had been the offensive coordinator, quarterbacks and strength and conditioning coordinator at Baldwin Wallace College (OH) previously.

I consider this a tremendous honor to be allowed to share some of our ideas on QB play. I also appreciate X&Os Labs for providing this platform for coaches to share some of our tricks of the trade. What I am going to present is just what we feel is important to our QB position at St Cloud State University. Nothing that I am going to present here is revolutionary and all of the mechanic ideas and drills are things that I have pillaged from other QB coaches that I have had the opportunity to visit with or study. As you watch the film you will see our QBs are not perfect, far from it, however, we aspire to perfect these points of emphasis in every drill we do. I think that these check points and drills provide our QBs the best opportunity to produce and replicate a consistent release, which in turn gives us a chance to be an accurate passer. I just hope that there are a couple of ideas here that you might be able to use to improve your coaching of the QB position.

Check Point #1 = Carriage – Good Ball Control & Posture – Quiet Upper Body & Athletic Lower Body

The proper carriage sets the foundation for your throwing motion. A correct and consistent carriage will provide your QB the initial environment needed to produce a repeatable arm circle. Right handed QBs should carriage the ball comfortably on their right peck with elbows relaxed and pointed toward the ground. You do not want the ball too close to the body, nor extended too far from the chest. A ball held too close to the chest will impede the initiation of the throwing motion (i.e. Check Point #2 Short Circle). Holding the ball too far away from the chest will cause balance issues and tend to draw your QB’s upper body toward their toes. Upper body posture is very important to the carriage, throughout the drop back and any step-ups or resets, I would like to see consistent carriage and upper body posture. I feel this provides a consistent platform to trigger the throwing motion. Below the waist, I like to see an athletic knee bend and active feet. I really like the analogy I heard once of a duck gliding across the pond. Looking at his torso you would never guess how hard his legs were working to keep him moving forward. That is what I am looking for.

 

Coaching points: Quiet upper body and athletic lower body, separate the footwork from you upper body carriage and ball at peck.

To see the drills that Coach Shoemaker uses to drill QB Carriage, click on the link below:

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Ron Zook: Bring the Pressure

Editor’s Note:  After leading both the University of Florida and the University of Illinois football programs, former head coach Ron Zook has taken what he plans to be a one-year hiatus from coaching before he returns to the sideline.  This off-season, he spent some time with X&O Labs’ Senior Research Manager Mike Kuchar discussing what he’s earned his stripes for as a defensive coordinator – the inns and outs of brining pressure. 

Part 1: Elements of a Pressure Defense

Ron Zook speaks exclusively with X&O Labs

 

MK:  Coach, can you talk briefly about your philosophy on bringing pressure?

RZ:  Systems nowadays have to be adjustable enough to adjust to your personnel.  One of the things I learned from Frank Beamer when we were together at Murray State is that when you’re getting after people, kids enjoy it.  They have fun.  There is no more read and react defense anymore.  You’re attacking.  Your defensive players are now on the offensive and they have fun doing it.  You have to be smart in what you’re doing by not giving up big plays, but he changed my philosophy defensively.  Football is an emotional game and you need to play with intensity.  Bringing pressure lets you do that.

MK:   How do you develop the “blitz makeup” of your defense?

RZ:  We always talked about what we called “blitz attitude.”  If you got people that are pressuring, they have to beat blocks to do so.  If you’re asking a linebacker to beat a running back – he needs to beat him.  It’s the same as a defensive back beating a wide receiver. We didn’t want to get beat.  When I coached the secondary, I always taught from a man coverage point of view.  If you can play man coverage, than you can play zone coverage.  What you’re doing in zone pressures is giving up a certain area of the field while attacking protections.

MK: What is your preference when designing zone pressures?  Which kinds of pressures are you most comfortable with?

RZ:  When you bring five people there are two things you can do: you can play a three deep three under principle like what Dick LeBeau and Dom Capers are known for by trying to get a guy free.  You’re trying to force an offensive lineman who is normally blocking a first level defender who then drops off.  This gets a guy coming free.  The QB’s are so good in the NFL and now in college they are going to get their line in the best protection.  You have to make the QB read on the run.  We got into the two-deep zone pressures while I was coaching with the New Orleans Saints.  I used to coach Joe Johnson who at the time was the best defensive lineman in the NFL.  We used to run our zone dogs and drop him in the flat.  So one day he turns to me and said, ‘look you’re paying me five million dollars to rush the passer not drop back in pass coverage.’  I told the head coach he had a point.  So we got into the two deep zone pressures to let our DL rush the QB.  You’re still bringing five defenders, but now you’re bringing the  four down and a second level player.  In college, we couldn’t play both three deep and two deep pressures because we didn’t have enough time to teach it.  If you teach everything from a man point of view- where you’re teaching where your eyes need to be and your leverage- you can teach any zone coverage.  Playing three deep and two-deep changes how you play the corners and safeties but it all depends on how much you can do.  If you choose to do too much, the less productive you will become.

MK:  How many pressures will you go into game week with?

RZ:  When I was in the NFL we had a whole bunch.  In college we may have 8-10 but they were “same as, same as” meaning that we had a lot in the repertoire, but you need to work the ones you are going to use the most.  You’re really putting in pressures to attack protections or take advantage of personnel that you may be superior than.  The ones you practice the most are the ones that are most successful.  I had to teach myself that less is more because that’s what your guys know in the heat of the battle.

MK:  How much does personnel play a part in how you’re bringing pressure?  Will you not run a certain pressure because of your personnel?  Are you more confident with the scheme or more confident with your players?

RZ:  I learned this at an early age at Murray State.   We had a terrific safety that could blitz and cover, so we used him.  The next year we didn’t have those same abilities.  So just because a pressure is good at one place, it doesn’t mean that it will work everywhere.  It’s all about putting your players in position to be successful- at any level.  Your systems must be flexible enough to put players in position to make plays.  Players will be more comfortable in doing their job that way.  If you have a guy that has a knack for getting off the ball, making guys miss and making plays on the QB, that’s the kind of guy you want to get free.  More often than not, that’s when you’re changing your blitzes from week to week.  For example, you may want a safety coming through the A gap or B gap based on the protection to get him free.

MK:  What are some proven indicators in determining pass protection when bringing pressure?

RZ: What you try to do is get an overall feel for their protection.  From there, you can disguise your coverage or your front where you can get their offensive line confused.  It’s fun to blitz- let those guys move around. Is the offensive line sliding?  Are they working a five-man protection?  Six man protection?  Go back and study the blitz reel of your opponent.  Once you see this, you can determine where the QB is trying to go with the football.  Find out where his hot reads are.  It’s easy to see if the back is free releasing or checking.  How do you get them to slide their protection?  It usually starts where the Mike LB is or where the center is counting from.  You try to disguise him that way.

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