20 Personnel Arrow RPO

By Donnie Mays
Head Coach
South Charleston High School (WV)
Twitter: @CoachDMays

 

Introduction:

The Arrow RPO is a simple concept that we came up with after studying the Indianapolis Colts Levels Concept. We simply combined the Power Run Play from the shotgun with the Levels concept and applied some rules for our high school players to understand and simplify things. We initially wanted this RPO as a Tempo play, but found that it can be ran again and again with different players touching the ball with success. Our study also shows that we can run this RPO against various fronts and coverages with similar successes.

In all, we ran Arrow 20 times this past season. Here are the results:

  • 9 Runs 96 yards [10.6 Avg] 1 TD – 1 Fumble
  • 10 Passes (7/10) 70% 245 yards and 6 TDs.

The entire package combined averaged 17 yards per play and 7 TDs defining it as explosive for us. In other words, we should have run it much more.

Running RPOs

We first dabbled with RPO’s in 2006. Like mostly everyone, our process took us on the horizontal attack (Fast Screens) with Zone Runs. In 2008 when I became the Offensive Coordinator, we decided to expand our system. We loved getting the box to 6 and running quarterback isolation while tagging a horizontal fast screen to the edge. What we came to realize is that more teams were defending the screens as part of their daily routine, and therefore getting better and forcing the quarterback to run the ball. We also noticed that the Free Safety was becoming a huge run support player to tackle our quarterback.

Our answer was simple, send our slot wide receiver on a vertical while running quarterback isolation. We called it “Dump” because we wanted to treat it like the old tight-end dump pass. Eventually, it grew into a tremendous play for us. We made some simple rules for the quarterback for reads and timing so lineman wouldn’t be called down field. People started complaining to the officials saying, we were cheating and should be penalized more often, but we realized our lineman weren’t getting down the field that far at all. At this point, we were ALL-IN with RPO’s and haven’t looked back since.

After our quarterback graduated, we knew we had to start planning to fit the new quarterback’s abilities. We learned quickly that he was not a great runner but was very good at reading defenders. This is when we decided to tag our down field passing game with parts of our run game. One of the concepts we use (which is the study here) is our Arrow concept. The Arrow RPO is one of our two third level RPO’s. We currently run nine RPO’s from four base runs. We attack the field both horizontally and vertically in the RPO game. Our views and goals for Arrow is quite simple.

  • To Outnumber the Box for Run Game
  • Force Defense to Play 1v1 In Secondary
  • Eliminate the FS as part of Run Support

Slide1Slide2

We also have a simplistic way of teaching this RPO to our Quarterback:

Teaching the Quarterback

The quarterback is taught that this is a play that can be called multiple times consecutively instead of a play that we run at a high tempo. The quarterback is then given a simple system of indicators to determine the path of the play.

  1. Locate the Free Safety: (The QB has an invisible axis grid to find the FS and this will help determine where he goes with the ball.  The Axis runs from the Offensive Center Vertically to the End Zone and approximately 10-12 yards deep for the horizontal running sideline to sideline. This is what we refer to the quadrant locator.)

Quadrant Locator

Slide3

  1. Doubt: When in doubt, RUN THE BALL! This is the safest play from any look you get. Look for coach to give a “Stay” Signal which indicates the Run Portion of the play no matter what. Or look for a “Shot” Signal which indicates to take the Deep Pass no matter what by choosing the best match up.
  2. Box: Counting the Box helps give the QB a predetermined plan. Ours is simple: (5 Man Box=Run, 6 Man Box=Run or Pass, 7 Man Box=Pass, 8 Man Box=Pass) 

Slide4Slide5

Read More

Blocking Backside B Gap Defenders in Gap Schemes

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

 

Introduction

The following research was conducted as part of X&O Labs’ special report on “Spread Gap Schemes.” Continue reading for more information on this study.

 

Backside B Gap Player:

There were several concerns about blocking a backside B gap first level defender in gap schemes and with good reason. A backside 3-techique or 4i-techique for that matter, can be a tremendous nuisance for gap concepts particularly if that defender can get penetration. There are two common answers in blocking a backside 3-techinque defender, either block back with the center or pick and hinge with the tackle. While we found these two were the most common adjustments, there were a few other answers that coaches provided to handle that player. These answers mainly come in the form of reading, and not blocking him.

Read More

Coordinating Behind “Big” Offenses

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

 

Introduction

Defending up-tempo offenses can be difficult enough and because many systems have now transitioned into no-huddle operations, defensive coordinators are getting plenty of practice in defending them. After all, they see it in practice every day. But we wanted to research what lasting effect these up-tempo systems are having on their own corresponding defenses. While most coaches will argue a defensive system must match the offense’s system, we were curious to find how these coordinators were now gauging their units. How they assess them? What is considered productive? How are they evaluating themselves as coordinators? Below is the list of contributors to our study and some notes about the offenses they are coordinating behind.

 

Contributors (In Alphabetical Order)

Phillip Bennett (PB), Baylor University, Defensive Coordinator: Baylor’s offense finished 1st in the FBS with 48.1 points per game and 86 total touchdowns.

Ray DeFrisco (RD), Illinois College, Defensive Coordinator: Illinois College’s offense finished 10th at the Division 3 level, averaging 506 yards per game.

Josh Edwards (JE), Loras College, Defensive Coordinator: Loras College’s offense finished 9th at the Division 3 level, averaging 507 yards per game.

Jeffery Girsch (JG), Angelo State University, Defensive Coordinator: Angelo State’s offense finished 1st at the Division 2 level with 560.4 yards per game.

Nick Holt (NH), Western Kentucky University, Defensive Coordinator: The Hilltoppers offense finished 3rd in the FBS with 44.3 points per game and scored 82 touchdowns.

Mike Stoops (MS), University of Oklahoma, Defensive Coordinator: Oklahoma’s offense finished 4th in the FBS with 43.5 points per game, scoring 73 touchdowns.

Once we rounded up our contributors, we asked them the following questions:

  1. What is the biggest challenge you’ve encountered in playing behind these offenses? Please be specific.
  2. Have you changed your philosophy on how many sub packages to carry or put a quota on how many players you need to play each game? If so, how?
  3. What is something you’ve done in practice during the week to help your unit prepare for the rigors of playing behind these offenses?
  4. In our opinion, what is the most important defensive stat for your unit each week (points per play, red zone efficiency, etc.)? What is the least important? Explain why.
  5. What protocol do you use to judge your unit after each contest?
  6. How do you help change the mindset of an offensive minded team?

Their responses are below:

 

What is the biggest challenge you’ve encountered in playing behind these offenses? Please be specific.

PB: “The number one thing is you’re going to play a ton more possessions than you’ve ever played before. We have played more possessions on defense than any team in the country the last five years. We play around 16-18 possessions each game.” 

RD: “The biggest challenge I have encountered in playing behind up-tempo offenses is the shortness of adjustments between series.  That being said the coaches on the headsets have to be in sync to distribute any and all adjustments.”

JE: “Making adjustments on the sidelines. I don’t see many 6-8 minute drives anymore, so my coaching staff and I have had to adjust how we see things and communicate with each other and with the kids on Saturday. Each of my coaches has a certain thing they are responsible to watch for, either from the opponent or from our kids. This helps make sure that things are not being missed and that we can coach up our kids.” 

JG: “The biggest challenge is the number of plays that you have to be prepared to play each week.  In our case, our offense would score at a very fast rate.  This is obviously a good problem, but will test your conditioning and depth as a defensive unit.”

NH: “One of the big factors is that our possessions on offense are not very long so consequently we end up playing a lot of snaps. They score so quickly but many times there is no ball control and no conscience of clock management. Sometimes the negative is you’re playing a lot of snaps on defense and the offenses that you go up against are trying to be high powered also because they want to keep pace with our offense. Secondly, on defense you have to be conscience that your offense is high scoring so we need to not give up the big play. These offenses have to work hard. I’ve gone full scale. I used to be a very aggressive defensive play caller but when you’re scoring a lot of points on offense just hold back the pressure and play sound defense to eliminate the big play.”

Read More

NFL Veteran/Fox Analyst Chris Spielman’s Perspective on Rugby Style Tackling

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

Introduction

Having amassed over 1,181 tackles during his 10-year NFL career, Chris Spielman knows a little something about bringing ball carriers to the ground. Now as an NFL analyst for Fox sports, the former All-Pro middle linebacker sees first hand why elite athletes miss tackles. And while he has his own opinion on how he would teach tackling, he reflected on how tackling has evolved from the more conventional methods to emerge with a newer rugby style emphasis. Spielman is as “old school” as it gets (he played part of his career through chronic neck pain), which is why we wanted his perspective on the newer methods of rugby style tackling, all of which were detailed in our study of “Developing a Tackling System.” So we pinpointed what we felt can be six contentious talking points of our study and asked his opinion on them.

On why coaches need to adapt their teaching methods to meet newer rule changes in the game…

“If you don’t adapt you won’t play. Chuck Cecil (safety for the Arizona Cardinals known for physical play) couldn’t play right now. Kurt Schulz (former safety for the Detroit Lions and Buffalo Bills) couldn’t play because they would lead with their heads. They would be fined out of the league or if they were in college they would be called for targeting.”

Read More

Addressing the Problem Areas in Wide Zone Runs

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

 

Issue 1: Blocking a Wide First Level Defender

Any wide first level defender has the potential to alter wide zone blocking schemes, particularly if he is at the point of attack. Sometimes it becomes necessary to alter your footwork based on the leverage of the down defender. In order to block those wide leveraged defenders, consider the following techniques.

Solution 1: Drop & Pop Technique, John Donatelli, Towson University

When defenders are in a wider alignment, Donatelli will use what he calls drop and pop footwork in his middle zone concept. In this technique the play side foot drops, steps behind the L.O.S. for equal width and depth to achieve “Big toe/Little Toe” Landmark. The second step is on the same angle but again on an up field-attacking angle. We utilize this footwork for attacking a hard defender off of our body’s or when piercing the backside second level.

To see how Coach Donatelli teaches the Drop and Pop Footwork, click on the video below:

Read More

Masking “No Huddle” Concepts With a Sugar Huddle

By Tommy Shoemaker
Head Football Coach
Central Arkansas Christian School (AR)
Twitter: @TShoe43

Introduction

Like many coaches, I am always interested in an innovation or wrinkle that could give my team an edge in preparing for our opponents. As a Hurry-Up No-Huddle (HUNH) offense, that wrinkle for us has ironically been a huddle – the sugar huddle. This concept and many of our sugar huddle plays were “borrowed” from Gus Malzahn and his offenses at Tulsa and Auburn. In this clinic report, I will explain the advantages of the sugar huddle, its implementation, and a few plays that we use out of the sugar huddle look.

Sugar Huddle Advantages

While the core foundation of our offensive philosophy is using a hurry-up no-huddle, we also believe that mixing in a sugar huddle can provide us with some unique advantages. Many of the advantages that we gained from an up tempo attack are evident as well when using a sugar huddle.  The two main advantages are preparation and panic. Using a sugar huddle adds additional prep time for our opponent and is not easily simulated. Adding to the difficulty of preparing for a sugar huddle is the fact that we typically change our sugar huddle plays weekly. It is tough to prepare for something you have never seen. Another advantage is the tendency for teams to panic trying to get lined up. Many times the defense will still be adjusting when the ball is snapped. This sense of panic can often cause the defense to lose its aggressiveness.    

Sugar Huddle Mechanics

The mechanics of the sugar huddle are simple, yet require practice to achieve the timing of the plays. One of the most critical parts of using a sugar huddle is aligning quickly and getting set before using motion or snapping the ball. The center will set the huddle 1 yard from the football. Both of the OGs and OTs will align in a “U” so that they can quickly turn and get set. If we are using a TE, he will huddle and lineup similar to the lineman. Any player who is split will huddle next to OL, since they will be released early.  The Backs and QB will huddle at the back of the huddle. The QB, or whoever is receiving the snap, will call the play and say “release.” This command will send the split receivers out of the huddle to line up. The QB will pause to give the receivers time to get to their positions and then say “Down.”  On this command the remaining will players will quickly line up and get set. Once everyone is set, the QB can begin the cadence. This may involve bringing a player in motion first. Our cadence is simply “Set, Hut.” 

Practicing the Sugar Huddle

Like any part of your offense, it is important to be intentional about how you organize, install and practice the sugar huddle component. When installing a sugar huddle, we give each play a name, such as “Diamond” or “Pistol.”  This one word name indicates the personnel grouping, formation, motion and play. This allows us to be very specific, yet simple when utilizing these plays.

On a typical game week we use Monday as a walk thru for our game plan. We will install any new plays and review the sugar huddle plays to be used that week. We typically go into a game with 4-6 sugar huddle plays. On Tuesday, we will run through all sugar huddle plays for that week at the end of our normal offensive script. We practice them at the end without tempo so that we can emphasize the execution and the details of the plays. Wednesday is the day when the plays are dispersed throughout the script. The emphasis is on changing personnel groups efficiently and scripting the plays based on field position or down and distance situations. Similar to many teams, Thursday is a run thru of our game plan. All of the sugar plays are worked into the script based on where we intend to call them on the field. 

Designing & Implementing Sugar Huddle Plays

When trying to determine what plays to use in our sugar huddle package, we put the plays into 3 categories:  shots, short yardage and momentum plays. The shots are intended to be passes that attack down the field. Shots are typically called in very specific situations such as after a turnover on the opponent’s side of the field, 2nd and short, or when backed up inside the 5-yard line. The short yardage calls are obviously for 3rd or 4th down and 1-3 yards and on the goal line. The momentum plays are intended to spark our offense. In a HUNH offense, getting a possession off to a fast start can get the momentum rolling for a series.

Read More

Fragmented Punt Formations to Maximize Field Width

By Ron Cook
Head Coach
Red Springs High School (NC)
Twitter: @3Ddefense

Introduction

Our approach to punting is to put as much pressure as possible on the opposing coaching staff in 4th down situations. We want to force their defense to be diligent, sound, and disciplined in spending practice time on special teams or risk giving up a 1st down at a crucial moment in the game. We force opposing coaches to decide if possibly getting yards on a punt return is worth the risk of possibly giving up a 1st down.

Special Teams Philosophy

As a player, I liked to be aggressive in everything I did and as a coach that mindset has not changed for me. Having spent time as a player at Virginia Tech (1997-2000), I learned a great deal of how to be aggressive and technically sound on special teams thanks to Coach Beamer. At Red Springs, we are just as serious and focused on our special teams helping us win games as we are on offense and defense. The kicking game is the part of the game where you can completely change the momentum of a game and steal wins.

For us, all of our “Special” units have unique names to emphasize their importance and to instill pride in our players who have the privilege of being a part of each unit. Our punt unit is named Spider. This unit is a “special” offense that can attack the opposition in eight or more ways instead of just conceding to the defense on 4th down.

Slide1

The Spider formation utilizes the width of the field and forces our opponents to cover gaps and be sound in their alignment. This, in turn, forces teams to dedicate practice time to being in good positions to cover all of our fakes. In doing so, they must decide if they want to take a chance with having a returner deep or trying to block the kick if we do punt.

Punting Philosophy

If and when we punt, we always directional kick towards the right sideline of the side of the punter’s kicking leg. The punter taking two quick steps to get the ball off as fast as possible (Diagram 2). The punter is told to keep the ball between the numbers and the sideline and away from the hash. We’re ok with the ball going out of bounds on a good kick. Our punters practice kicking the ball with a high line drive by focusing on making contact right at or below the knee. We are not concerned with hang time as traditional punt teams are, because our opponents are so focused on making sure we do not convert on a possible fake that they do not have a return set up. We focus on getting that line drive to hit the ground rolling and that’s where we steal yards in field position.

Slide2

Personnel & Alignment

Read More

“Sniffer” Alignment Methodologies in Spread Gap Schemes

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

Introduction:

The following researcher was conducted as part of XandOLabs.com special report on “Spread Gap Schemes” Scroll down to read more on this report.

Alignment of Sniffer (Y/H):

To these Spread coaches, the alignment of the H/Y (or the player executing the kick out block) is crucial in the Power concept. For most coaches we spoke with, the H needs to be in a B gap alignment in order to get the kick of the defensive end executed correctly. While the consensus is that he needs to be at that point by the time the ball is snapped, how he gets there could be left open to the imagination. So, we polled only those coaches who averaged over 5 yards per carry this season on the power concept to ask them the verbiage they use to get the H in the right snap for the post-snap kick out. Their responses are recorded anonymously.

Reader Responses:

“We use the toe to heel of the offensive tackle and about a yard away from the tackle’s butt. He is two yards off the line of scrimmage.”

“We call him a butt sniffer. He needs to be so tight to the guard that he’s almost taking the snap from the guard. We talk about the sweat of his chinstrap to drop on the guard’s back. That’s how close he needs to be if we want the kick out.”

“We’re a little different than some guys might be. When we put you in motion, you need to end up where you need to be to execute the play. We have two motions for him. One that takes him across the formation and one that bring him into the edge. That’s it. He just needs to know where he is going to be. I don’t think you need to tell them where to be. They will learn where they need to be. Don’t screw up your own play we tell him. We are more multiple than some Spread teams, so we sacrifice some tempo for that.”

“The sniffer needs to be no wider than B gap because he can’t get inside out on the defensive end.”

“Regardless of his alignment pre-snap, he will need to end up behind the play side guard at the snap to have a good enough angle to kick out.”

“We have a formation name to get the Y in the backfield. Axel means he is behind the right tackle and we align in a 2×2 set. If he is on the line it is Ace. Ram means he is behind the right tackle in a 3×1 set. If he is on the line the formation is Reo.”

“When we run power he is on the play side. When we run counter he is opposite.”

“Our pre-snap read precludes or affords the F, H or Y the opportunity to vary their alignment according to assignment. If H kicks out, we cheat foot-to-foot alignment with inside leg of tackle. If H, carries or reads the end, then he may align even with QB but must adjust first step on run route.”

“We would like to have the F/H with his toes a yard behind the offensive line, and we would like him to align behind the play side guard (vs. even fronts) or on his outside leg vs. odd fronts). We cheat him much wider when we are running perimeter runs, maybe two gaps if there is a tight end. When the F/H must arc to opposite side, he cheats slightly tighter there.”

Read More

Developing a QB Drill System

By Nick Coleman
Offensive Coordinator
Itawamba Community College
Twitter: @QB_CoachColeman

Introduction:

Quarterback individual is the most crucial aspect of developing a young athlete. The key to any QB coach is to have a daily, weekly, and seasonal plan for drills. Every aspect of coaching a QB starts with his feet and works up from there. Our offense has our everyday drills along with drills we do once a week and situational based on weekly game plan. The most important aspect of coaching QB drill work is to have drill correlation between drills, group work, pass skelly, and team periods. If the drill does not correlate, do not use it that day or week. 

Note that in all of our drills QBs must have active and hot feet. Every offense is built on timing and anticipation within the scheme. The active feet allow the QB to be ready for any type of disruption with the receivers’ routes. Every drill that you will see, the QB will have active feet and his base the width of his shoulders. 

Drills

Noose Drill

PURPOSE: First thing we do at practice. This is how we warm-up. Emphasizes stance, release, getting over top, sticking cuts, noose, exaggerating look and tuck, dipping and turning straight down field. QB will work on drop, reads, slides, fast feet, and accuracy of throw. QB should see reads in his head.

TEMPO: ¼ – ½  MAX

ORGANIZATION/SET-UP: Set two cones on sideline three yards from a yard line. QB aligns on yard line, can use center to work on exchange. The WR align as shown (below). He will work the release, gets back over top, sticks 2-3 times, settles closer to one cone or the other, forms noose, and works slightly back to QB. On catch, exaggerates look, tuck, and turns straight downfield, ball high and tight. QB works a drop and a play read, slides in pocket on 3rd read, waits for WR to settle, places throw away from the nearest cone on R1’s shoulder, which simulates a defender.

COACHING POINTS: 

  1. Coach with tremendous detail.
  2. Emphasize developing perfect techniques and habits.
  3. Everything must be perfect.
  4. QB- Work on throwing away form nearest defender.

Slide1

PAT-N-GO: SHORT

PURPOSE: Fundamentals drill where QB and other skill players perfect techniques at less than full speed as they continue to loosen up. Catches over shoulder.

TEMPO: ½

ORGANIZATION/SET-UP:  Basically a circular drill with two groups. Player will align on either the right or left numbers (1 side a day).  QB will align just inside the player line.  Players will dummy down to work release as in noose drill.  On QB command, player will execute outside release and get back over top (which is the top of #s).  QB will take one-step drop, fire feet, and make a short throw with slight air over outside shoulder of receiver.  Receiver runs ball to other line, careful to stay out of QB’s way.

COACHING POINTS: Emphasize all details of receiving as in noose (stance, release, noose, exaggerate look & tuck). Do not allow QB to over throw receiver or leave ball inside numbers. Drill should move quickly with little down time.

Slide2Slide3

SIDE WAYS STEP OVERS DRILL

PURPOSE:  Condition QB to have fast feet in pocket while keeping eyes downfield and going through read progression. Working on keeping front should open so you don’t close down field

TEMPO:  Full

ORGANIZATION/SET-UP:  Straddling a line

COACHING POINTS: 

  1. Provide QBs with a play to read during  drill
  2. Get ball to proper placement at throat level or where every comfortable
  3. Feet should be hip to shoulder width apart
  4. QBs feet should be working extremely fast and he should begin moving over and back across the line simulating moving side to side in pocket
  5. Keep front shoulder open so you can see whole field
  6. Do this between 8-12 seconds.
  7. Coach should be in front watching feet, eyes, ball placement and sometimes trying to knock ball out.
  8. Two hands should be on ball at all times

FRONT TO BACK STEP OVERS DRILL

Read More

Square Drag/Skip-to-Hip Technique in Outside Zone

By Austin Emerson
Offensive Line Coach
Morrilton High School (AR)

Introduction:

The concept of our outside zone blocking technique is to stretch the defense to get them running sideline to sideline. This allows for us to either out run them to the sealed edge, or if they contain the edge, we are able to make a cut that can hit anywhere due to the over pursuit of the defense. The techniques discussed in this report are derived from Coach Steve Rampy and Steve Wells who are at Pittsburgh State in Kansas as well as a mixture of a technique that I learned from Coach Greenwood at Jenks (Oklahoma).  

Covered/Uncovered:

The first step is critical to the covered /uncovered approach we use when teaching the outside zone. This is the simplest format to teach at our level because there is either someone directly in front of you, play side of you, or you are uncovered. Our covered lineman is only covered if the defender is head up to play side shoulder of him. If the defender is on his backside shoulder, we leave him for the next man. The uncovered lineman is someone who has nobody covering him head up to play side shoulder.

Slide1

Covered Technique:  Square Drag

The square drag technique is one that Coach Rampy and Wells have been using at Pitt State for several years. They use it for covered and uncovered linemen. My uncovered linemen were too slow to make it to the hip of the covered lineman therefore I had to change the uncovered lineman’s technique. The square drag is a simple technique that works to gain leverage on the defender first before getting movement. The step is a 6-8 inch lateral step with the play side foot to gain leverage on the defender. The backside foot “drags” the same distance as this foot is the one you are driving off of to gain the lateral leverage. 

Slide2

Covered Hand Placement:

 The backside hand goes immediately to the defender’s chest. The power of the punch is not as big of a deal as it is to get the placement of the hand correctly. Once the backside hand gets to the middle of the defender’s chest the play side hand works to the hip of the defender. If the backside hand misses and goes to the shoulder, then they are likely to get beat outside. The hip landmark helps keep the shoulders square and it lowers the pad level of your offensive lineman.

Read More

Okie Pressures to Defend Flexbone Option

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

 

Introduction:

The following research was conducted as part of XandOLabs.com special report on “Defending RPO and Triple Option.” Continue reading for more information on this new study.

 

Grizzly Pressure:

Clay Iverson, Mukwonago High School (WI):
Coach Iverson likes to call his Grizzly pressure to the motion if there is time to do so. He will also call it to their best linemen, quarterback’s pitch hand, or the field. “It’s a great zone pressure against option since it does change look on reads without you having to put in a new scheme,” said Coach Iverson. “It’s important to note you are not dead in the water if you call it the wrong way.” Coach Iverson points out that blitz paths may change on scheme and unless you’re rotating with motion, don’t spin the secondary too soon. “If you call it wrong and they run the option the other way you will loose your safety to that side and be a man down,” said Coach Iverson.

Rules:

Pressure Side:

DE- Long stick (read guard) to take away dive
ILB’s- Search (read tackle) and play first threat
OLB’s- Seal (beat wing) and play first threat
Safety- pitch player, flat defender on pass
CB- Deep third technique

Read More

Modifying Your RPO Package Based Off Defensive Alignments

By Dustin Beurer
Assistant Head Coach/Offensive Coordinator
Albion College (MI)
Twitter: @CoachBeurer

Introduction:

Here at Albion College, we have utilized a spread, no huddle, and up-tempo offense over the last two seasons to improve how we do things offensively. Part of our offensive over haul has included implementing Run Pass Options (RPOs) to enhance our running game.

We try to keep things basic with our run schemes. Our two main run schemes are the Inside Zone and the Pin and Pull concept. 

  • If we are running Inside Zone, in which we leave the end man on the line of scrimmage unblocked, we will run screens on the back side of the run play.
  • If we are executing a run scheme, such as Pin and Pull where all of the down defenders are blocked, we will pair that with quick game and pops.

We have found that our run scheme is very difficult for opposing teams to defend. One goal is to put certain defenders in conflict so they have to make a quick decision to defend the run or the pass. A second goal with the Albion College offense is to keep things simple so we can play fast. We want to run the same schemes, while only changing the formations and looks we run them out of (i.e. change the presentation, not the play).

Inside Zone Paired with Quick Screens:

Our Inside Zone paired with quick screens is the first thing we install on day one. For our offense to be productive, it is imperative that we are able to run the Inside Zone. Our base rules are as follows:
Inside Zone Base Rules:

QB – Count the box and check the safeties. See if we have the numbers advantage to the screen side. If numbers are advantageous to the screen and we are outnumbered in the box, he will catch and throw. If we have the numbers advantage in the box, he will hand the ball off.

RB – Toes should align on the heels of the QB with legs splitting the outside leg of the back side guard. Footwork should be a slight bucket step to play side, cross with back side foot and get his shoulders pressing the front side. This forces the LB’s to play front their side gaps. His eyes should be reading the “A Gap” defender. As OL displaces the “A Gap” defender, he will attack that gap that develops.

PST – Shuffle reach the front side defensive end. His back side hand will work to the near side breast plate and his front side hand will attack the defenders sternum. He must not let the DE cross his face. If blitz shows off the edge, he will make an alert call, which tells all linemen to push one defender over.
PSG – He will do one of the three following options against different techniques:

  • Against a front side 3-technique – Over and up reach step to a play side 3-technique. His back side hand will reach the near side breast plate and his front side hand will work to the defenders sternum. He must displace the defender.
  • Against a front side 1-technique (shade) – Flat step with front side foot and drive up with second step through the defender’s crotch. Uppercut the defender, allowing the center to come in on combo. He must keep shoulders square and stay on the down defender until the LB invades his space. We want there to be four eyes on the LB.
  • Against an odd front – Combo with the front side tackle to the play side LB in the box.

Center – He will do one of the three following options against different techniques:

  • Against a front side 3-technique – 3 step course (bucket step, 2nd step on course to play side, 3rd step working square) to protect the front side A gap in case of slant. After 3 steps, he will work shoulders, square up to Mike or front side LB.
  • Against a front side 1-technique (shade) – Attack the near side breastplate and combo with front side guard to front side LB or Mike. Stay on combination until the LB invades our space.
  • Against an odd front – Flat step and take most of nose. Combo with back side guard to back side LB.

BSG – He will do one of the three following options against different techniques:

Read More

Quick Combo Route to Beat Quarters Coverage

By Mike Dovenberg
Offensive Coordinator/QB Coach
Gavilan College, CA
Twitter: @CoachDovey

 

Introduction:

gavilanWe are a spread, no huddle team, and we like to go fast. Our offensive philosophy is to use the defenses’ alignment and angles to our advantage, and while it sounds simple, attacking where they are weakest. Our personality as an offense is very aggressive, finding and exploiting a defense’s problem areas at a breakneck pace. While we are a run-first team, we had a group of very fast and talented receivers in 2014, and as a result we had a constant vertical threat.

As a result, we saw a lot of defenses attempt to answer our tempo and vertical threats with a 6-man box and quarters coverage behind it. We saw both 4-2 and 3-3 fronts. We used several concepts against this coverage, but the following formation/concepts were the most consistent.

Using Trips

The first thing we do, when we play a quarters-based team is to get into a trips alignment. This gives us some favorable angles and creates assignment difficulties for the defense. Trips specifically binds the backside safety and the strong side backer.

Cover 4/Quarters Basics

To maximize our chance for success with any coverage beater, it is important for us to have a basic understanding of coverage rules. In Cover 4/Quarters, we teach our QBs the basic principle that the CB and FS are reading the #2 receiver. If #2 stays vertical to the defense’s “breakpoint”, the FS will take him in what essentially becomes man coverage, while the CB is responsible for the #1 receiver’s vertical route. If he #2 breaks out early, the CB will jump him (depending on individual teams’ rules), and the FS is responsible for getting over the top of #1’s vertical.

In trips and to the field, the SS is the flat defender, giving underneath support for the CB and FS. The next LB inside is responsible for collisioning a vertical route to the opposite hash (4 verts from trips) (Diagram 1). If the weak safety rolls too far to the middle of the field, we essentially have a one-on-one matchup with the weak side corner (Diagram 2). We coach our QB that one-on-one is not covered, because ball placement and timing can win every time, so we often take shots at the back side of trips in this situation. The back side route is given in the play-call based on our strategy for attacking a one-on-one situation that week.

Slide1Slide2

Read More

Bear Defense vs. Speed Option

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikeKKuchar

Introduction

Editor’s Note: The following research was conducted as part of XandOLabs.com special report on “The Virginia Tech Bear Package,” which can be accessed in full by clicking here.

 

Defensive End/Backer Play:

Read More

No Huddle: Wrist Cards With Multiple Systems

By Tom Lewis
Offensive Coordinator
Plymouth HS (OH)
Twitter: @Shortpunter

 

Introduction:

CaptureThe no huddle can be run many different ways, but we have found great success using the wrist card method. Getting to that point was a process, but I think the process validated the results. So for that reason, it is important to start by looking at how we got to where we are with our wrist card no huddle system.

I have always run multiple sets and styles of offense, whether it was single wing based, triple option style or variations of the wing-T. When I returned to Plymouth as the offensive coordinator, I began to blend my newer offenses with series that were already in place. This created many word and number combinations. To call a play, I would often need to use five or six words to get the formation, motion, action, and blocking scheme. My first attempt to simplify this vast offense was to create a series using a three digit number system. The first number would indicate the series; the second number the ball carrier and the third the opening or hole.

Although this system did cut down the amount of information the players needed to process, it did not solve the whole problem. We quickly found that there were wrinkles and variances of certain plays that we wanted to run. To solve this issue, we added a key word or series of words to the numbers system. This defeated the purpose and caused a lot of confusion especially for our linemen.

From there we still felt we needed to take advantage of our athletes in space. Running a spread offense was the obvious choice. We also wanted to control the flow of the game by using tempo, so we developed a no huddle offense using three panel wrist coaches that every player wore. While this is not exactly unique, it was what we eventually did with the insert cards that made all the difference.

The Rational for the Multiple Wrist Coach System

Our first adjustment was to simplify the massive amount of offense knowledge on the wrist coaches was to create a separate set of cards for the line. The linemen traditionally had to learn what to do on every play or listen to a string of words and/or numbers trying to pick out the one piece of information that applied to them. The solution was to eliminate all the non-essential information on their cards.

 

We block our Outside Veer (reading the end man on the line) exactly like we block our Blast play (kick out the end man on the line with the running back). So on the wrist coach for the line, it simply says “Base” which is our name for the scheme. This base scheme has the play side block down and the backside guard pulls and funnels to the inside of the hole. We use that same scheme for the inverted veer, QB power sweep, and jet blast play. The end result was the line has the same assignment on their wrist coach for all the plays and nothing else. The backs’ cards have the series and play direction, but no scheme.

Trial and Error

In our first attempt at using wrist coaches, I simply numbered the boxes and signaled the number. We found that players found the box, but often struggled with the signal. We used a body clock like many coaches, but found that some players got confused by the number of the box and the play number. I would signal a 3 and a 4 which was a toss sweep and some players would try to run 34 which was an ISO play at the time. It never occurred to me that this would be a problem, but apparently some players see 34 and would think 34 instead of finding the box 34 on the card.

A second problem was fitting the box number and the plays on the cards so they could be read easily. The solution was to create a three column by ten row card that was color coded. This eliminated the need to search for the number all over the card, but only in the column of the signaled color. (Diagram 1)

Slide1

The Signals

We developed a hand signaling system for the colors and a type of body clock for the number to get the information in. The color narrowed the card into a third and the number dictated the row number. We signal in color number plays in all group and team practices. Coaches will walk and talk the actual series names, descriptions and play technique during individual coaching periods, but never during team. 

Read More