2 RPO’s to Manipulate Quarters Safeties

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikekKuchar

  

Speed Out RPO: Morehead State University (Diagram 66)

Slide66

Read: To run action

Run-Action: Zone

Conflict Defender: Sam or nickel linebacker

Description: Against quarters coverage, safeties play man on the tight end from depth at 10-12 yards so offensive coordinator Pat St. Louis went to running three step speed outs where the safety struggled to get over to the out route. “The linebackers were tied up into the box and the safeties couldn’t play the out routes,” said Coach St. Louis. “If there is a field fitter and the corner won’t come off, or is in press coverage, it will be an out by number two. If there are teams that will get their corner off, we may run a hitch behind it instead to number one. It all depends on the leverage of the corner.”

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4 Options for the 3×1 Stick Draw

By James Stubkjaer    
Offensive Line Coach 
Avon High School (SD)                      

and

Jared Smith
Offensive Line Coach
SF Roosevelt High School (SD)

Introduction:

RHSvAbdn82711 3620929 1The Stick-Draw PRO play is a staple for both of our programs. We have had some great success with it over the years and have put some wrinkles in to suit our offense. We run a no huddle, up tempo, spread-gun offense that has its roots in the Air Raid.

Stick-Draw Combo Play:

This play started out for us, as what I would call a true, stick-draw play. In this play, the QB looks to hit the stick route while reading the play side LB. If the LB stayed in, he would throw the stick route. If the LB moved out to cover the stick, he would hand the ball to the RB on the draw. This is what Noel Mazzone (NZone) calls Detroit and have modified it to fit our system.

From that base concept, we have made a few subtle changes that allow us to make various pre-snap & post-snap reads. These changes have made the play much more productive and harder to stop. Here are the 4 options that we give the QB on this play; 3 passing plays, and 1 run play. All are run out of a 3×1 formation.

1st Option:  X Receiver:  Slant, Hitch, Go

We put our X receiver (best WR) on the single receiver side of the formation. To the trips side, the receivers line up: #1=Z, #2=Y, #3=A.

First, we are looking to either run a slant, hitch or go to X. This is signaled between the WR and the QB, so they are on the same page. They make calls every play, whether they are live/dummy calls.

The first pre-snap read that our QB looks at is for the FS on the single receiver side. If he is anywhere from the center over towards the trips side, the QB will look to run one of the above routes with X. If a slant route is signaled, the QB will look at the pre-snap position of the Will linebacker to his side, and can override the WR call.

If the FS is located on top of the BG or closer to X, the QB will not use that option. Instead, he will focus on his stick reads.

2nd Option:  A & Y Receivers:  Double Stick Routes

On the trips side, we have the #2 and #3 receivers run 8-10 yd. stick routes. At the same time, the #1 receiver runs either a post or a go over the top.

The QB will get a pre-snap look at the positioning of both the Mike (PILB), and Sam (POLB). When the ball is snapped, #3 runs a stick between Mike and Sam, and #2 runs it between Sam and the Corner.

If the Mike stays in and doesn’t slide out to cover the stick, QB will throw the ball to #3. If Mike stays in and the Sam slides to cover the inside stick, the QB will throw the stick to #2. We have the #1 receiver run either a post/go to occupy both the corner and safety if he happens to roll over late.

3rd Option:  RB Swing to the Trips Side

One wrinkle we have added is to swing our RB to the trips side. This really puts the defense in conflict, as they really can’t cover the back, and the double sticks at the same time. We kind of treat this as a safety valve for the QB. 

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Two-Back Isolation RPO from 20 Personnel Groupings

By Kyle Ralph
Head Coach/Offensive Coordinator
New Palestine High School (IN)
Twitter: @NPCoachRalph

Introduction:

The Wing Iso concept gives our offense a quick hitting, powerful interior run play that serves as a large part of our teams offensive identity. It is extremely flexible in the way that we can run it within our offense. We can run this play from any formation or motion concept in our arsenal as well as from with a same side wing or a weak side wing. Adding the “read” element to the play brings another difficult dimension for defenses to stop. Think about it, on any given play defenses will need to cover basic Iso rules and fits, handle the QB read for the potential pull, as well as the possibility of a 2nd level read RPO. This puts the defense in a huge bind while executing a play that is simple and foundational to our success.

Why Iso?:

Here at New Palestine, we call ourselves a “power spread offense.” We choose this term because while we are a spread to run team, we also want to establish a strong inside run game to force decisions in the box presence for the defense. Our identity play is the inside zone play, it makes up 33% of our offensive calls. Our outside zone, midline zone, and weak fan zone concepts compromise another 17% of our calls. Together, these 4 zone blocking concepts make up 50% of our total offense.

The remaining 50% of our offense is made up of our pass game and the weekly “change-up” run plays we choose from our plays to attack the defense we play that week. We pick and choose each week what plays we feel will be best against a defense based on their alignment, personnel, and most importantly, our player’s strengths and abilities. The goal is to get our kids in a position to be successful first and foremost. This year the Iso play took a much larger piece of the offensive pie because we had the pieces to run it creatively and effectively. At the end of the year, we averaged 11.9 yards/attempt on Iso.

The Personnel:

We went with the Iso because it is a quick hitting, downhill, same side, forceful run play to allow our faster back to get into the heart of a defense faster than our zone concepts. Zone is a patience play, it takes timing, followed by burst. Iso is a brute force, straight line, explosive play into our arsenal this season to highlight the type of running back we featured. He wasn’t a big back, but he ran hard and was very fast.

We also didn’t possess the tight end type player that we have had in previous years, so the wing option worked best. What we do have a lot of though are tough, hard-nosed, strong safety type kids. Our kids play both ways so our Y is also one of our starting alley safeties. He stands 5’9 ½” 185. He’s strong and he’s not afraid of a thing. He became our wing for these plays, but we also branched out and ran the Iso from spread formations where he could motion into the box. Again, the key is that we know our personnel and work hard at using it to highlight their talents and abilities.

Positional Breakdown:

Offensive Line

This year, we worked hard to mask our Iso by making it look like inside zone.  Since we didn’t have a big Y or a fullback type player this season, the traditional Iso looks were problematic. As soon as we would double a front side 1 technique or 0 technique, that LB would fill the A-gap in a heartbeat and smash our smaller slot player. To help give him a fighting chance, we would freeze the LB with a zone look. In this look, our LT and LG would both fan out using zone footwork to the edge DL and the hanger LB. Our Center and RG would work a slip zone block back side and work through the nose to the BSLB. The backside tackle would work an inside zone cut off block.

This footwork helps freeze the LB for just a second as he diagnosed the zone look. That pause allowed our wing to get on him and neutralized the issue of being overpowered at the point of attack. We also found that this adjustment kept the LB’s eyes on the line as he expected one of them to climb up to him on the zone. All of a sudden the Y is on him coming full speed and he wasn’t prepared for him. This negated the mismatch and gave us the advantage.

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Training the Y/H in Split Zone Runs

By Mike Kuchar
Senior Research Manager
X&O Labs
Twitter: @MikeKKuchar

 

Introduction

The following research was conducted as part of XandOLabs.com special report on “Zone Inserts,” which can be accessed in full below.

Training the H Back

Because the role of the H/Y is vital for insert zone run concepts, we wanted to find out two things from our contributing coaches:

  1. What kind of personnel do they look for in this position? Do they need to be physical blockers? Do they need to be as big as tight ends or fullbacks?
  2. How do they find the time to train these players in practice? Do they work with the offensive line or backs? What drills do they use?

We took direct quotes from our sources and segmented our research based on question.

H Type Personnel

Scott Wooster, offensive line coach, Wayne State University (MI): “We’ve had our best success with a 6’2, 6’3” bigger body types. Athleticism isn’t necessarily the primary trait. One of our best guys isn’t very athletic but is a thumper and loves contact. Our senior tight end was about 6’4”, 255 lbs. and was good on the split vs. defensive ends, but had some leverage issues on the insert on linebackers. Our senior fullback was 5’11”, 260 lbs. and was good on the cut iso but struggled with length on defensive ends on the split. The guy I referenced before will be a junior H and is 6’3”, 260 lbs. but he struggles a little with stiffness and flex on linebackers and is long enough for defensive ends, but is a great Wham guy. We like that body type, even giving up some athleticism for a physical guy that’s long enough for defensive ends and can get under linebackers. In Division 2 there is no “perfect” guy and we try to personnel what we are doing.”

Tyler Bowen, offensive coordinator, Fordham University (NY): “Ideally, we are looking for a 6’4 – 6’6, 235 to 250 lbs. guy. We always want to have guys that can stretch the field vertically from a pass game standpoint before anything else. I think this player needs to possess a mentality of physicality and toughness. You don’t need an ass kicker as long as you stress where the landmarks are. It’s all about displacing the defense. When they are displaced laterally, you can move them laterally. The running back and press and make his read.” 

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2017 Football Trends Report

By Mike Kuchar
Senior Research Manager
X&O Labs       
Twitter: @MikekKuchar

5 Emerging Trends You’ll See This Fall:

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Applying Springfield College’s Count System in an Option Offense

By Greg Webster
Offensive Coordinator
Springfield College (MA)
Twitter: @coachgregweb

Introduction:
websterThe perimeter count is the key to our option attack. It enables our skill positions to communicate in a concise, quick and effective manner. Regardless of the look the defense throws at us, if we follow our rules we can run our option attack. This counting system can be applied to both balanced and unbalanced formations to allow us to gain a numbers advantage. When installing the counting system, we preach the philosophy of numbers, grass, angles.

  • Numbers: run to where we have the numbers advantage.
  • Grass: attack the alley, never a man (if there is green go!).
  • Angles: create advantageous blocking angles on the perimeter.

We want our players to think based on our perimeter rules; it is not a defense, it is a perimeter, apply the count and attack. We also want to stress the importance of being decisive, make a decision and go! In all aspects of our offense, whether it is counting the perimeter or the QB reading, we must be decisive. Good things happen when our players communicate the perimeter, are decisive and attack the alley.

Installing the Count:
We start by drawing an imaginary line from the outside hip of each offensive guard vertically through the end zone. Everything between the two lines (the crease) will be taken care of by the offensive line, while everything outside the line is included in the count. When first installing the count, we teach based off a 50 defense because the majority of counting scenarios can be applied. When first teaching, we also speak in terms of a triple option attack because it is the basis of our offense (Diagram #1).

Slide1

Our perimeter count communication will begin from the outside in, so it will start with our WR. The WR is responsible to identify and block non-run support (NRS). Every play the defense will have at least one player who will be in a NRS role (halfback pass player). The WR determines NRS by asking himself “if I run vertical who will cover me?” If he believes the corner will cover him then the corner is NRS. If he believes the safety will cover him, the safety is non-run support. We will now exclude the NRS defender from the perimeter count as he is accounted for by the WR.

When teaching the WR our counting system we stress the importance of creating angles on the perimeter to give us blocking advantages. They also must align to execute; if the WR is going to push crack the safety he may have to cut down his split depending on how hard the safety is filling the alley. This also helps to set up the post seam off of play- action pass.

We can now count the remaining defenders on the perimeter. In most scenarios, there should be two to three defenders left. Moving from the outside hip of the guard to the sideline (inside-out), and from the line of scrimmage towards the safeties (low to high), we count each defender.

  • #1 – First man outside of the crease on the LOS.
  • #2 – First man past #1 (inside-out).
  • #3 – He is the last remaining defensive player outside the crease. He is last in the count because he is furthest from the ball (low to high). He is the primary run support player.

#1 and #2 in the count will never be blocked. They are the dive key and pitch key. The HB will block #3 (primary run support) in the count as identified by the WR in pre-snap communication. The pre-snap communication must always occur regardless of what play we are running or in what direction, so that the defense cannot key to where we are running the football.

Slide1

The QB cannot start the cadence until all perimeter communication is completed. The perimeter communication, along with the offensive lines calls, will happen simultaneously as the QB approaches the line of scrimmage. The QB will lighthouse (scan left and right) as he approaches the line of scrimmage, listening to calls, watching hand signals and counting both perimeters to see if there is a numbers advantage to one side or the other. Once the QB places his hands under the center, all communication must be completed and all players are silent, listening to the QB. The QB will signify in his cadence the perimeter count to the side we are running the play. In diagram #2, the QB would identify the perimeter as a three count. When coaching the QB we always talk to him about numbers advantages; we always want to run to where we have more men (this comes into play more when we are in our unbalanced formations). That is why it is crucial that as he approaches the line of scrimmages he counts both perimeters. In a perfect world, the QB has the ability to audible any play to either side based off a numbers advantage. However, like anything in football, this depends on how much the QB can handle both mentally and physically. We will give the QB as much freedom as he can handle to put us in the best play possible.

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Using 3-4 Gap Exchanges to Attack Run Blocking Schemes

By Andy Swedenhjelm
Defensive Coordinator/Linebackers
Newton High School (IA)
Twitter: @tsbulldawgs64

 

Introduction:
At Newton High School, we rely on deception and movement to disrupt opposing offenses. We run an attacking 3-4/3-3 hybrid system where we will send at least four rushers on every play. We do not have the biggest or most talented defensive players, but we will attack them with confidence to help shut down their running games, and force them into passing situations. One of our favorite ways to do this is through gap exchanges. At the high school level, gap exchanges are an easy way to confuse blockers and get your athletes moving in space. One of our favorite concepts is our “X” scheme.  This pressure series works well against both runs and passes, but for this report we are going to focus on using it to stuff the running game.

X Scheme:
We can add our “X” scheme to any of our pressures or blitzes. Our most popular combination is to exchange the gap responsibility of our outside linebackers and our defensive ends. Our favorite way to use this pressure is through our burn and burn X pressure and our blaze and blaze X blitz.

With our burn pressure, we slant our defensive line to the strength, and send our weak side outside linebacker off the edge. When we add a “X” tag to it, we send the weak side outside linebacker through the weak B gap, and have the defensive end play off the edge. 

Slide1Slide1

With our blaze blitz, we slant our defensive line to the strength and send our Mike linebacker off the DE and the outside linebacker off the edge. When we tag this with an X, our Mike linebacker will actually shoot weak A gap, our outside linebacker will loop in to the weak B gap, and the defensive end will be off of the edge.

Slide3Slide3

We typically start in a two- high shell, but play cover 3 behind and roll a safety down late to our blitz side.

Vs Power:
I like to call this against teams that like to run strong side power. If you look at the typical blocking rules for power, the play side center and guard will typically double team the nose to the backside inside linebacker. When the backside guard pulls, it puts the backside tackle in a bind where he is responsible for two defensive players. We coach our defensive end to get his hands on the backside tackle, and this creates a clear running lane for our outside linebacker. When our play side defenders fill their gaps, it causes the running back to slow down and our outside linebacker can come in and make a play. 

Slide3

To study game clips of this concept against power, click on the video below:

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Adjusting C3 to “Match” Spread Sets

By Brandon Staley – @CoachStaley_JMU

Defensive Coordinator

James Madison University

 

 

jmupracticeEditor’s Note:  Brandon Staley is in his first year as the defensive coordinator and linebackers coach for the James Madison football program. Staley spent the last season as the defensive coordinator at John Carroll University, where he helped lead the Blue Streaks to a 9-2 overall record, 8-1 in Ohio Athletic Conference (OAC) play and a berth in the Division III national playoffs for the first time since 2002. His defense averaged giving up just 9.1 points and 228.4 yards per game, while forcing 27 turnovers, earning him OAC Co-Assistant Coach of the Year. Senior cornerback Randy Greenwood was named a Second Team All-America selection, while five defensive players earned All-OAC honors. His defense ranked third nationally in third-down defense, second in red-zone defense, third in pass efficiency defense and 16th in defensive yards per rush.

 

 

Introduction

Quick clinic question: What is the tragic flaw of Cover Three defense?  You guessed it, four verticals. But what if we told you that you could still play your cover three coverage concepts but negate those verts by matching up to those horizontal-stretching routes?  The answer may lie in what Brandon Staley, the defensive coordinator at James Madison University, calls “Match” coverage.   It’s a coverage that Staley used nearly 70 percent of the time on first downs last year while at John Carroll College, and the results were outstanding.  The Blue Streaks finished second in the country in total defense, posting four shutouts.

Editor’s Note: Since all of these coverages are three deep, four under by nature we will describe each coverage based on the responsibilities of those coverage defenders.  The symbols in the diagrams are the following:

S= Star (Nickel Corner)

$= Money (Linebacker to the Trips or Strong side)

M= Mack (Linebacker to the weak side)

DS= Drop Safety (Staley plays with left and right Safeties)

FS= Deep Safety

Out of a nickel 4-3 look (Diagram 1), Staley’s flat players will be a drop Safety and the Star, which is a Nickel Corner.   In Staley’s system, both Safeties are interchangeable- he plays with a right and left Safety.  Either one could be a box dropper.  “That is why we teach three-deep conceptually because your flat players can be different people depending on the personnel grouping and the rotation of the safeties,” he told us.  Staley teaches three base coverages on first down, all of which are predicated off offensive structure:

  • “Match” to slot and 2×2 formations
  • “Skate” to Pro, 3×1 and bunch formations
  • “Flood” to empty formations. 

Slide1

Staley details each coverage below, but the efficiency in teaching lies in the player’s ability to recognize formation structure and make the right check.   “All they have to do is identify the formation and that’s how you know what you will play,” Staley told us.    “We tell the players that this coverage plays like man when it has to and it plays like zone when it has to.  We are going to take away the “intent” of the formation and the routes. When routes go vertical, then we are going to carry them and it will look like Cover 1. When routes are shallow or when formations are tight, then we are going to play zone off of the QB and see the ball thrown.”

Illusion of Cover Three

According to Staley, the primary benefit of playing these coverages, as opposed to pure cover three, are bountiful.   “It gives the illusion of Cover one but  we have zone eyes on the QB.  Our Corners do a lot of press bail technique so you get a lot of fades and you’re on top of the route.  You’re able to play a lot of things top down.  Receivers don’t get a lot of yards after the catch and you have more overlap players.  Cover defenders don’t get drained out from playing man to man.  Man to man is dicey with stacks and bunches.  You still get the illusion of bump and run- to the boundary because it is bump and run.” 

Match Coverage Structure

Most offenses want to utilize the four vertical concept out of 2×2 sets, which is why Match is the adjustment against all 2×2 balanced offensive sets.   “We know that most offenses want to go with four verticals out of 2 x 2 formations so “match” takes away that intent,” Staley told us.  “It allows the middle of the field safety to stay in the middle because the seams don’t get stretched like when you spot drop as you would in Cover Three. Seam verticals have to be funneled to the middle of the field Safety.  We don’t want those seams working away from the middle of the field safety. We want to condense those seams.  We want those seams coming to our safety. We want to funnel those seams with the flat players.”

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Quick Game Tags to Zone and Gap Run Schemes

By Jacob Knight
Offensive Line
Waverly High School (OH)
Twitter: @CoachKnight55

Introduction:

knightAt Waverly High School, we are big believers in getting our best athletes the football in space. Our other belief is we do not want to run the football into bad looks. These are concepts most teams adhere to, but our issue going into this past season was that we had a different kind of QB.

He is a hard worker with a great deal of arm talent, but he isn’t a great runner by nature. It isn’t that he was slow, but it was obvious that his legs were not what we were going to live on. To address this, we sat down and tried to construct ways to give our guy answers in the run game where he didn’t have to pull the football, and run. So through this, and research we decided the best way was to tag quick game to run plays.

Base Runs:

We run the following base runs; Inside Zone, Power, Counter, Stretch, and Pin& Pull. We are a team that operates exclusively out of the pistol. Because of this, we will not have tags on Stretch, and Pin & Pull (though we do allow our quarterback to take matchups to the backside 1v1 if he has them). We will tag quick game on Inside Zone, Power, and our Read counter play.

On every inside run concept our offense runs, our receivers have specific rules. If it is a 3 receiver side, our H (#3) knows that he is running a bubble, the single side knows they are running an option (hitch, slant, fade). Our receivers are going to block for the bubble, or run a route on every single inside run play we call (Diagram 1).

Slide1

 

To study game film of the bubble concept, click on the video below:

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Quarterback Outside Zone/Bubble RPO

By Chad Stadem
Head Coach/Offensive Coordinator
Washington High School (SD)
Twitter: @Mr_Stadem

Introduction:

There are many ways to have the quarterback run the football. Power, inverted veer, zone read, and midline read are among the most effective in today’s game. Another way to run the quarterback is with your zone game. We like to use outside zone with our quarterback to add another option for our run game without needing more practice time to perfect it.

QB Zone Basics:

We are an up-tempo, inside/outside zone team at Sioux Falls Washington. We have been fortunate the past few years to have good linemen and running backs to perform this type of run scheme. We have also had some good running quarterbacks as well. We believe in having multiple formations and keep our scheme simple enough to be able to run our schemes effectively. One play we like to run at teams is the quarterback outside zone. We will also add a simple RPO to these runs to make the defense defend more than just the run scheme. We feel that a running quarterback puts additional stress on the defense, and in some formations, we can gain an additional blocker by using our running back as a lead blocker. 

We teach our quarterbacks to run the outside zone just as our running backs would. During our mesh period, our QBs run the OZ play just like our running backs would, along with the same gap reads. With a tight end or H back, we read the C gap. With no tight end, we read the offensive tackle’s block. We like having our running back as a lead blocker because he already knows how to read the blocking. We find this to be an efficient way to add an additional blocker to the scheme.  We run the running back lead from the pistol and the gun.

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Cover 3 Conversions From a Cover 2 Shell

By Nick Bamber
Defensive Backs Coach and Special Teams Coordinator
Chesterton High School  (Chesterton, IN)
Twitter: @nbambernbamber

Introduction:

Being able to effectively switch and disguise coverages at the high school level can be lethal to opposing quarterbacks. We are a primary cover 2 team, but we will occasionally roll into various cover 3 and man looks to defend different attacks on the field. The good thing about these coverages is that they are very easy to teach and are simple on your players, especially your linebackers. The different coverages primarily involve changes in the defensive back action, allowing your rules for the linebackers to stay relatively the same.

From past experiences, I have found that complicated coverages with lots of changes for linebackers lead to more blown coverages and gaps in your defense. For that reason, we wanted to make things consistent throughout our coverages for our linebackers. I truly think this clinic report can be implemented at any level, especially if you already run cover 2. Already running cover 2 allows you to apply all your current cover 2 rules while giving you some additional variations.

Another positive of these coverage schemes is that rolling to cover 3 out of a cover 2 shell covers the weakness of a cover 2 defense. The middle of the field is the biggest void of a cover 2 secondary.  Every offensive coach will look to attack your middle when they see your cover 2 shell on film. This thought process can work to your advantage when you are using these alternate coverages. Rolling to a cover 3 out of a cover 2 look will put one of your safeties right in the middle of the field, the exact zone the offense is looking to attack. Picking and choosing the right times to roll and disguise can not only prevent a big play, but can hopefully get you an easy interception.

Base Cover 2

Our base cover 2 is the shell that we will show on nearly every play. The few exceptions being on goal line plays or our man-to-man coverage with no safety help. These schemes are applicable to both a 3-4 and a 4-3 set (all the play cards are drawn in a 4-3 scheme). Since this article is about coverage concepts, I will not go into much detail about our technique for each position.

Corners

Corners will line up with an outside shade on the outside receiver. The corner’s inside eye should be even with the receiver’s outside eye. Based on the speed or athletic ability of the receiver, the corner can widen his alignment a little if needed. Our number one concern for the corner is to funnel the receiver inside, so there is some flexibility given to our corner so he can accomplish our primary goal. In terms of depth, we range from a press look to 5 yards deep, depending on the team/ receiver.

Our corners, like most teams, read the #2 receiver (always count outside in for receiver numbers) and react to him. If he goes vertical or breaks inside towards the ball, the corner will stay on the #1 receiver. If #2 receiver goes vertical, the corner has to be ready play the deep ball on #1 receiver. If the #2 receiver comes out, the corner will push the #1 receiver towards the safety help and pick up the #2 receiver.  

Safeties

Safeties will line up 12 yards off the line of scrimmage. They have a 6-yard width window to line up within. They start on the hash and have 3 yards either way for their width alignment. For example, if the #1 receiver is really wide towards the sideline, they can widen up to 3 yards off the hash.

Our safety reads are rather conventional. The safety reads the #2 receiver. If he goes vertical, safety picks him up. If the #2 receiver makes any type of non-vertical break (slant, out, curl, comeback, etc.) the safety drives to the #1 receiver and picks up the route.

Outside Linebackers

The strong outside linebacker will be 5 yards deep and removed from the box, splitting the differences between the end man on the line of scrimmage and the #2 receiver. Obviously different formations will bring different alignments, such as a tight end set or empty, but to make things simple we will assume it is a balanced 2×2 set with one back. The weak linebacker will be in the box, but still keying the #2 receiver from his gap position. If you run a 3-4, the weak linebacker will also be removed like the strong linebacker.

Outside linebackers are “2 Drop” players. They will drop under the #2 receiver. We try to stay away from the generic “hook/curl” drop because you can end up guarding grass. We seek out receivers to drop under. As the play begins and the receivers start to cross, we have to adjust our drops and find the new #2 receiver. We teach our players that if the #2 receiver goes in, look in for the new #2. If the #2 receiver goes out, look out to #1 for the new #2 receiver. If no #2 threat, help under the #1 receiver.

Inside Linebacker(s)

The inside backer is a “3 Drop” player. If you run a 3-4 scheme, you will now have an extra player in coverage since there is only one #3 receiver. You can either blitz him, blitz an outside LB and have the extra inside LB cover the 2 drop, have him spy the QB, or you can just have an extra space player in coverage. Their rules are similar to that of the OLB’s in that if #3 receiver goes out, they must look out for the new #3 receiver. If he goes in, look in for the new #3 receiver. If the #3 receiver goes vertical, inside backer has to take him man to cover the void in the cover 2 defense.

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Two-Back Iso Variations from Spread Personnel Groupings

By Andy Martinez
Assistant Head Football Coach/Run Game Coordinator
Archbishop Stepinac High School (NY)
Twitter: @CoachAndyMar

Introduction:

Every year, we look for ways to protect our base run game. This can be through the RPO game, screen game or play action game. Another way is to have complementary runs that look very similar to your base run game that is currently in your offense. This limits the teaching time that must occur when you are implementing a different run scheme. This year, the Iso play was a very effective complementary run scheme that protected our basic runs while being very flexible in the way that it could be applied.

Blocking Scheme

Our main focus, when looking at the Iso play, is to get a body on a body. Against a 4-down front, we will work to get a double team on the nose. It is important to note that our line splits are between three to four feet wide. We are looking to create natural running lanes for the running back.

Slide1

When running Iso to the 1-technique, the play side tackle (PST) is trying to get the defensive lineman to get up the field and outside. The tackles aiming point is the inside number of the DL. You can also have the tackle pass set on the DE to get them flying up field (that comes from watching film and getting a read on the defense). 

We are going to have a double team on the nose to the back side linebacker between the play side guard (PSG) and the center (C). They are trying to vertically displace the nose with their eyes on the LB. If he flows over the top, the PSG should come off. If the back side linebacker plays downhill, the center should come off.

The back side guard and tackle are trying to get the 3-technique and defensive end up the field and outside. They have the same aiming point as the PST (inside number of the DL).

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The only difference running to a 3-tech is that instead of the double team from the PSG and C, the double team is from the BSG and C. The rest of the base are base blocking the defensive ends and the DT. They are trying to attack the inside number of the DL forcing him to come up the field outside.

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Combining Two Play Sequences in One Word Call

By Brian White
Offensive Line Coach
Rose Hulman Institute of Technology
Twitter: @CoachWhite_RHIT

 

Introduction

To play as fast as possible, our offense here at Rose Hulman will run these plays from our one word play call menu. Meaning that one word (or signal) will tell all eleven offensive players their assignment. In an evolution of our one word play calls, we have developed a package where one word will tell the offense two plays to run in sequence.  These “Two Play Combos” usually involve running outside zone followed by a play Action compliment.  The article will detail our outside zone and its compliments as well as describing how we run these plays with tempo.

One Word Play Calls

Outside Zone with Bubble     

We can notify all eleven players on our offense to run the outside zone concept by using one word. Once this word is delivered, the players will align in their appropriate positions and execute the scheme. Separate words are used to indicate open side or tight end side outside zone. Here are our rules:

Offensive Line:  Execute outside zone to the boundary

Running Back:  Execute outside zone to the boundary

Boundary Outside WR:  Block man over

Field Outside WR:  Block for the bubble screen

Field Inside WR:  Run bubble screen

Tight End / H-Back:

–          If the open side outside zone is called, align to the field and block for the bubble screen

–          If the TE side outside zone is called, align to the boundary and block the D gap defender

Quarterback:  Read “Leverage Defender” for throw to Bubble or give to RB.

The leverage defender is the first defender under 10 yards, from outside to inside, that we cannot account for with the Bubble blocking scheme. For example, on a bubble to our #3 receiver, we cannot account for the third defender. If he is in a position to tackle the bubble, we will run outside zone.

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Outside Zone with Smoke      

We can also flip the concept and run outside zone to the field with the screen occurring to the boundary. In this case, we will run a smoke screen with the outside receiver to the boundary and run open side outsidez to the field. Here are our rules for this variation:

Offensive Line:  Execute outside zone to the field

Running Back:  Execute outside zone to the field

Boundary Outside WR:  Align 2 yards outside the numbers and run a 1 step smoke screen

Tight End / H-Back:  Align to the boundary on the outside edge on the numbers. Block the CB.

Boundary Inside WR:  Align on the inside edge of the numbers and block the first defender inside the CB.

Field Outside WR:  Block the “Most Dangerous Man” (MDM)

Quarterback:  Read “Leverage Defender” for throw to bubble or give to RB.

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Four RPO Answers to Beat Man Coverage

By Jeff Smith
Offensive Coordinator
Warrenton High School (MO)
Twitter: @C0ACHSM1TH

Introduction:

smithThe popularity of RPOs have exploded in the past couple of years and there are very few offenses that don’t use some aspect of them. With that being said, defensive coordinators have been scheming at a consistent rate to stop the advantage the offense gains. In doing research, I have found that the only sound answer they have, without guessing, is to play Man Coverage.  This kills most RPOs that are out there because it triggers an automatic give to the running back or forces you to win the 1-on-1 between the wide receiver and defensive back. Another huge problem that this creates is that defenses then can have a +1 advantage in the box. My goal was to find simple answers to flip the advantage back to the offense and take advantage of the matchups that man coverage creates.

The 4 Answers

As I said before, man coverage forces RPO teams to go a different route. I wanted to keep things simple for my kids, so I wanted to create RPOs that would work against man and zone.  In looking for these answers I found that there are 4 things that mess with man coverage that you can use as part of your RPO.

  1. Pre-Snap Motion: This can be in the form of a jet motion or sending the running back to the flat.
  2. Hit the Edges: With the defense having a possible +1 advantage in the box, you have to go outside. The extra linebacker on the backside then is not going to be a threat at the point of attack.
  3. Be Creative with Your Running Back: In most cases when a team locks up with you, there will be a linebacker manned up on your running back if he starts in the box.  This is a great matchup in regards to skill in the open field. Find ways to exploit this matchup.
  4. QB Runs: If your QB is the ball carrier, then you have a chance to even out the +1 advantage the defense creates or even make it a +1 for the offense.

Blocking Scheme

One of the four Answers to defeating man coverage in an RPO offense is to hit the edges. I have found the best way to do this is with an outside zone blocking scheme. We treat it differently against an even front than we do against an odd front. When facing an even front, we cut off the backside as opposed to leaving the backside unblocked. We do this because we want to create cutback lanes. 

The play side blocks are key with this scheme. On the play side, we always gain ground laterally and try to reach and seal the play side defender. If we can’t seal him then we run him to the sideline. If we are uncovered play side, we work a combo/fold to the next level and try to seal that level off. 

Head and hands are key for the play side blocks. Our goal is to get our head to the play side shoulder of the defender and get a quick hook. We teach zone holds to lock onto the chest plate and push/pull to help us get our head where it needs to be.  We want to lock out with our play side arm and pull with our weak side arm to naturally turn the defender.  We then want to run our feet to get our head where it needs to be and turn our hips to get the seal.  If we can’t get our man sealed, this is usually because he is running outside and his hips are turned that way.  If this is the case, we then push/pull the opposite way that we had originally.  This pulls his hips the opposite way that he is running and normally results in a huge wash or a pancake.  A wash is just as good as a hook in this scheme.

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As you can see from the diagrams above, the play side linebacker is unblocked by lineman against an even front. This linebacker will do one of two things with the flows and backfield actions he is seeing with this RPO package:

  1. Fast flow read and attack C Gap- In most cases he will read fast flow and attack C Gap. If he does this we will crack him with our #3 receiver/wing or will RPO him.
  2. Shoot B Gap now- If he shoots B Gap we will change our route tags and RPO him.

If we see an odd front team we will use a more traditional outside zone scheme and leave the backside outside linebacker free off the edge.

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Outside Zone

Now that we have the blocking scheme in place, we will attach that scheme to multiple RPO’s. The first of these RPO concepts is our Outside Zone play and our Sweep play. This is a play to counter one of our bread and butter plays, Power Read. We primarily are in a Trio set or a King set, and run Power Read as shown below.

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A Comprehensive Guide to Defending the Flexbone Option

By Brock Harney
Defensive Coordinator
La Crosse Logan High School (WI)

Introduction:

harneyDefending the Flexbone Option offense is a frequent topic of discussion among high school coaches.  Well coached Flexbone offenses can be very difficult to stop on a regular basis. Having success against this offense requires some adjustments in game planning, play calling and defensive practice organization. At La Crosse Logan High School, we encounter very high-quality Flexbone offenses in conference play and in our region during the playoffs. I would like to share a few of our adjustments to scouting, building our scheme and our practice that have helped us win some games against this type of offense.

Scouting Flexbone Offenses

The most important aspect of preparing for a specific Flexbone opponent is to get a good idea of “who they are”.  Many option teams have a piece of their game that their offense is built around.  Typically, in crunch time, when an offense needs a first down, they will rely on this piece of their offense. To create stops on these downs, a defense must be able to recognize what is coming and take it away. 

We identify these pieces by the track of the Fullback: Inside Veer (ISV) where the FB tracks at the OG’s inside shoulder, Outside Veer (OSV) where the FB tracks at the OT’s inside shoulder or wider, or Midline where the FB tracks directly down the middle. If the offense’s home base is not one of these plays, then the offense may not be a true option attack and may just be using the Flexbone formation to run a different base offense. In that case, we treat them more like a standard offense.

Here is my mental checklist as I begin scouting a Flexbone option team.  These questions give me a pretty clear picture of the type of offense we are about to defend:

Question 1: Is the distribution relatively even between the QB and FB?  If not, is the reason related to the defense they are seeing or a particular player they are trying to get the ball to?

We look at distribution of the ball as the first component of game planning against this offense.  The distribution helps determine how frequently I will call the player used as the read key onto a specific part of the option.  If they have a homerun hitter at one of these spots, we want to encourage the ball to be in someone else’s hands.

Question 2: How often is the QB reading the mesh?  (This can usually be determined by watching the quarterback’s point of vision on film).  Does the QB give on clear “keep” reads? 

If so, there is at least a piece of the offense that is called from the sideline.  I will tag “called dive”, “called keep”, “called pitch” in Hudl, this can provide a picture of how often a read is truly happening.

Question 3: How often do the wings receive the ball on a true pitch?  Do the WRs block differently on some pitches compared to typical dive progressions? 

An uncharacteristic crack block can indicate a called pitch- these are important to note when tagging on Hudl as patterns can emerge quickly.  Sometimes an option team will run a called pitch in place of the rocket toss.  If the defense has a way to attack the pitch man aggressively in these situations, this is a big turnover opportunity.

Question 4: What types of counter do they run?  Wing Counter with/without pull, Air Force Counter, both?  If they run both- do, they prefer one type vs odd or even fronts?

This information is important for linebackers when working cutback and backside rules.  We always walkthrough counters on Mondays, along with any tells that may tip off they are coming along with where player’s eyes should be trained.

To study game film of this concept, click on the video below:

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