4 Perspectives on the No Huddle

May 3, 2015 | Offense, Tempo and Communications, Game Planning

 

By Sam Nichols
Managing Editor
X&O Labs
Twitter: @SNicholsXOLabs

 

Introduction:

 

Throughout this interview process, I was fortunate enough to talk to some great coaches from all over the country.  Some of those coaches were willing to give us an even closer look at how they run the no huddle.  Each coach in this section has a unique perspective that I felt would help coaches better understand how the no huddle can change the way a team operates.  Below you will find the following coaches / topics:

  • Pac 12 Offensive Coach – This no huddle veteran explains how his teams culture is built around their no huddle philosophy.
  • Phil Longo – Championship college coach explains the no huddle concepts that have made his teams successful at multiple stops.
  • Joe Osovet – Veteran no huddle coach explains how his system helped increase their plays per game by 15 plays per game over the course of the 2012 season.
  • Brian Tabatabai – Southern California coach outlines how the no huddle changed the culture of his football team and helped them break countless records in the process.

Using Pre-Snap Tempo to Manipulate Defenses

By Joe Osovet, Offensive Coordinator - Nassau Community College (NY)

Editor’s Note:  Coach Osovet is serving his second stint as offensive coordinator at Nassau Community College in New York.  Prior to coming back to Nassau, he served as the wide receiver coach at LIU-Post from 2010-2011.  This past season, Coach Osovet’s offense ranked 11th nationally averaging 40.8 points per game.  His team also boasted two 1,000 yard rushers and a rushing offense that ranked 6th in the nation.  X&O Labs Managing Editor Sam Nichols had the opportunity to talk with Coach Osovet about his no-huddle system.

SN: Hey coach, thanks for taking the time to talk to us today.  I know you have been successful with the no huddle for years now and we look forward to hearing some of the keys that you have found to making that happen year to year.  So let’s start with this…why do you stick with the no huddle?

JO: I think the biggest thing as I have been at different levels, be it D2, Junior College, whatever, is that the no huddle forces the defense so show their hand.  Very rarely in a game are you going to be stuck in a bad play because you have so much time at the line to make the changes.  The quarterback has more time to scan the field and get you in the right play and over time those 7 and 8-yard runs add up and you bust those into 50 yard explosive plays in the second half.  I think that those factors combine are dangerous for an offense. 

SN: I agree coach.  It can be hard to stop if you aren’t prepared.  Tempo is an important part of making that happen. Tell us how you guys use tempo to control the game offensively?

JO: First of all, just so you understand where we are coming from, you need to know that we are all hand signals.  That said, anything that is a lot of verbiage we put it on the wrist card.  We will take the card with those 10-12 plays and use it to keep us moving fast even if we want to run a more complicated play. 

We keep it really simple with tempo.  We use a snap variance cadence so predominantly have one snap count.  From there, we will use a freeze cadence that gives us a chance to get out of something that we have called.  That is sent in with the play as a code word.  If we just want to get the defense on their heels, the center will signal to the QB he is ready by flashing his hand between his legs, the QB then says "Hut, Hut," throw his hands up, and then look back at me.  

What a lot of teams have started doing is they look back to their sideline and change the play as well during that time.  To counter this, we have another code word that tells our guys to fake the look to the sideline and catch them looking over for a new play.  We aren’t necessarily snapping the ball on one, two, or three. It is all based on the center and quarterback.  The other thing we can do is use a few words to speed things up.  The first word, "Copy," tells the players to get lined up in the same personnel and run the exact same play. If the defense adjust to that we have code words, like "Oregon" that mean flip it too the other side. The opposite play can be made in the prior to the previous play as well.  When we do this, we can get in snapped in about 7 seconds, as long as refs cooperate. 

In the end, we think the combination of the same play quickly, the false cadence, and the freeze or look cadence is all we really need to adjust the tempo.  We don’t have like a "indy" or "nascar" like some teams. 

SN: Talk to me more about the speed.  How fast are you guys trying to go?

JO: Well you have to understand that this was my first year back at Nassau so in the beginning we were slow.  We even huddled some early in the season as the kids were trying to get the grasp of the concept.  During those first 3 games, we were averaging around 67 snaps per game.  By the end of the year we were completely no huddle and running 87 snaps in a game.  Overall we averaged 73 snaps and that includes those first few games where we were low. 

So to answer your question, we are trying to snap the ball in 17 seconds.  I know this is slower than Oregon who claims to be at 13, but we are fine with 17 as long as we can execute.  It is good to say you are no huddle and fast, but it you can’t execute than it is worthless.  This past year we had two 1,000 yard rusher and we were second in the nation in rushing averaging over 300 yards rushing a game.